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Achievement Guide - Saysil - Side Quests. Divinity Original Sin: Divinity Original Sin PC Walkthrough

Having met for the first time Captain Aures at his house, we learn that the city is surrounded by the dead. The seeker of the Source needs to find out the reason for their appearance. The Invasion of the Undead quest in Divinity Original Sin is directly related to 3 more storyline quests: Reward for Cowardice, The Lost Archaeologist, Legionnaires in the Church.

On the way to the church we meet two legionnaires left over from the former detachment of Aures. All the warriors have been killed and now the cursed place is guarded by the dark magic of the Source.

Divinity Original Sin: Undead Invasion

In the church, we disrupted the ritual of the worshipers, one of them managed to go down to the basement.

In the secret tomb we meet the healer Teliron, who said that he summoned the undead to Saisil at the request of the Pythia.

In the desecrated church, we have killed King Brakk and now we must report this to the captain.

  • Reward: Reputation +1, +13,500 XP

Sisil Divinity: Original Sin (Invasion of the Undead)

After entering Saisil, we go to the pier and using the Rain scroll we extinguish the burning ship for which we gain experience. There is a chest on the dock behind a rope if you took a character with Aerotheurgy and the Teleport spell (I recommend taking all characters, this 1st level magic is one of the most powerful and useful in the game - knocking back enemies, including bosses from magicians or just into fire, water, etc. ). We go further after talking with 3 sailors we get the quest Sailors without a ship.

We run to the tavern on the way to the bazaar, do the Fish Thief quest - we follow the bazaar and get the desired Property :). At the entrance to the tavern, we talk with Mendy, who is recruiting us into the Magnificent Five - we agree, we get the quest The Magnificent Five. In the tavern, we can attach the 1st companion of the warrior Madora. If we took the talent Animal Lover - talk to the cat Unsinkable Sem we get the Cat Love quest.

Next to the tavern is the town hall and go there. We speak with the cat Maxine. After talking with Charlene, we get the quest Tom, who wanted adventure. we talk with Cecil - we get the quest Great Staff of Cecil, go up to the 2nd floor and attach Jaan - the magician of water and air.

We return to the bazaar: we find work for the sailors by talking to Captain Jack, we learn from the merchant Berthia that she has lost a sheep. We enter the hospital where we help Evelyn choose whom to cure, we find ourselves in the End Times. After visiting the End of Times, we have the opportunity to quickly move around the world and 2 useful teleportation pyramids - we can go on a journey.

We return to the harbor of Saisila, talking about the found work. In the warehouse, we make the quest Rare enchantments. We go to the fair from Cedric, we take the quest Warming up the crowd - if we can persuade Gallagher to work for Cedric, then Radshinald will move away from the talking head and we can then pick it up without aggro. Near the burned down house we speak with the Beggar having received the Property.

At the headquarters of the legin, Captain Aurey gives us the quests The Lost Archaeologist, The Bounty of Cowardice, Legionnaires in the Church. You can buy books for the Militia from Captain Aurey. On the second floor When talking with Arkhu we get the quest Unsuccessful experiment Arkhu, he gives us a universal controller for the robot and the instructions for its use are on the table - we take it away. Arhu sells the books Pyrokinetics and Geomancers. Near the wall in the chest we find the parchment sister 1.
We run to the funeral home in the diary on the 1st floor, we find out that the undertaker's corpse has disappeared. We rise to the 2nd floor and interrogate him, find out who he most suspects. According to him, Evelyn was acting very strange. We go to the cemetery on the way we take the quest Blood feud of elves and orcs from Eglander. We dig out Jake's grave in whose coffin lies a dead sheep (Jake's dog constantly says that it smells the wrong one if you took the talent of a friend of animals), we give the sheep to Bertia at the bazaar.
We go to the tavern where we tell the cat Semu about Maxine and get the task to find his collar. We examine the crime scene and find 1 more shard in the chest, a note signed by the GF. On the second floor we meet with Eglander who orders to kill the orc Victoria in the city hall in the library. We go to the library where we persuade her to give the amulet as proof of the completed task, everything ends peacefully, or we kill the orc or elf.

figures level of mobs

Through the northwest exit (without a gate) we leave the city, we meet the 1st group of undead, you can kill it yourself, you can lure to the guard. Heading to the right to the well is the 1st opportunity to loot the chests.
We kill a group of a skeleton fireman and 3 simple ones - the group can be defeated simply by throwing a fireman on other skeletons using the Teleport until it explodes or simply chop. Large and small areas of land are perfectly extinguished by the magic of Rain. We explore the cave and the abandoned house.

Leaving the house, we go to the archaeologist's search, find him and accompany him to the gate, after which we return to the place where he was found and explore the basement, after which we go towards the lighthouse. On the way, searching the corpses, we find the orders of the legion, we clean the undead to the western portal. After clearing the building near the portal in the basement, we do the Strongman quest, strength 9+ is needed to move the lid of the sarcophagus and break the ball for 30 seconds. Further in the direction of the lighthouse we find two surviving legionnaires.

Near the lighthouse there is a boss with henchmen, you can quickly kill them by throwing barrels of oil on them with the Teleport, the oil will light up if the puddle reaches the torch that burns there, after which we quickly kill the boss so that he does not resurrect his assistants. In the basement we find the ghost of Sampson who admits that he deliberately sank the ship with his beloved, we start the Lost Love quest at the lighthouse. We tell the legionnaires what happened at the lighthouse and go to Aurey for a reward.

We go to the hospital take the key to Evelyn's house in her backpack and search the house. In Evelyn's house, we find her diary from which we learn that she has a secret refuge and a scroll with a spell to manifest it. follow the trail of Evelyn.
Leaving the northern gate of Saisil, we go north, we find the entrance to the cave in which we find the surviving adventurers. we help them kill the undead and the robot itself, you can just try to kill everyone, but you can use the controller: turn off the weapon, self-destruction or berserk. I turned off the weapon and hammered - all the adventurers are alive. We find Tom's body with a letter from Charlene, now we can tell our sister about Tom's fate and complete the Tom Who Wanted Adventure quest. We leave the cave on the other side.
We go to the statues of Saisil in the north and open the cave by killing the demons of the four elements, which are caused by the blow of the corresponding element on the altar of fire-fire, etc. After killing them, the prison opens, we talk with the magician inside, the talking statues quest is over.

On the beach, we are attacked by Ditmar, from whom we eventually take the Staff of Pergamum. We find the place of Evelyn's refuge (it can be seen on the map) and use the retinues to manifest the entrance. Inside there is 1 sick cultist, a group of orcs, a group of sick cultists and Evelyn herself with a crowd of demons. After clearing all of the above, he finds the zombie Jake who tells how he was killed. In the prison of the legion (basement of the headquarters of the legion) we find a surviving adventurer who began to work for the legion after completing the quest Arhu's Unsuccessful Experiment.

From the harbor to the west, we go to the shore with the orcs, where we meet a mysterious stranger. Next sits a wailing orc, who says that he buried his brother in full armor - the grieving orc quest. Orc can kill the grave to unearth, I left alone. The graves near the totems and the grave of the orc brother can be found with a high perception.

We kill a group of orcs and a group with the boss Glurbarg the Terrible there is a lot of oil around, if it is difficult it will help. We enter the Black Bay.
Inside are the corpses of the orcs. Cover the electrostatic trap with a barrel or a box and finish off the skeletons fighting the orcs. The ominous level 20 gate is left alone for now. We go further closing the traps with boxes, after killing the Spawn of the Source we explore the rooms with traps, in one of the rooms we meet Billy Gar who starts the quest Another crazy magician.

Two ways to pass in front of the entrance to the room divide the group and press the button by a character who has not spoken to Billy, if there is a character with developed telekinesis in the group, you can try to press the button with them - no character who participated in the conversation can leave the place otherwise it will explode.
Further there is a room in which there are many golden dishes, the key to the door to the pier on which Lillian and her headless father are standing - we get and complete the Headless Nick quest when we return here with our heads. Also in this room is the entrance to the 2nd floor. At the bottom left in the corner is a lever that will move the picture behind which the button opens the entrance. In the cave, we immediately find a chest of 20 lv, the key from which is located a little further near the old ship, crabs attack along the way. There are several buttons around the hall with harmful and useful effects, we press them and open the entrance to the pirate Pontius, from whom we take the key and from his chest the blood-man behind which the orcs rushed. Finished the quest Crabs vs Skeletons. With the help of the portal we return to the beginning of the dungeon and open the Ominous Gate. Outside the gates we kill the Nightmare of the Source at which we find Sema's Collar, we also find Desdemona nearby - we tell her about Samson at the lighthouse. We port to the lighthouse and finish the quest Lost love at the lighthouse, get experience and a reward. In Saisila's tavern we give the collar to Semu.

Now you can go to the eastern part of Saisil in the Withered Gardens. You can enter there in 2 ways through a place filled with mucus (simple - set on fire with fire and extinguishing rain) and more difficult through a house with traps (you still have to go through the house - there are chests).

The key to the lava chest can be obtained by raising the telekinesis to 3, but not necessarily the chests can be destroyed with magic or weapons. We find one of the treasures of the necessary perception 8. We kill the Bone Baron and his assistants, go to open the eastern portal and visit the secret laboratory of Teliron, where we learn that it was he who organized the invasion of the undead on Sisil and revived King Brakk. We find the well near the church, we get the brothers wells quest, we go to the fairies, gut the chest and ask you to return us back to the brother of the well.
We are located near the lava fields - there we will go, it is advisable to buy water magicians and make staves with water impact to our level, it is not a bad idea to buy books for summoning the elementals of fire and water. In front of the fields we find two skeletons in which the legionaries turned (inform Aurey), we get the quest Legionnaire's Testament. The mobs rush first of all at the summoned creatures, so they will help a lot. In the battle with the Fire Blazers, the main thing is to quickly kill the idol that resurrects the skeletons. In the fields of fire, rain is very useful.
We open the portal near which we find a stone, another room opens at the End of Times.
We go to the cemetery where we kill the madman with a cloud of bombs (teleport 1st in a heap and that's it). We find the ghost Ebenezer who does not want to rest, the quest Sermon on earthly efforts, we learn from the cat Sema about his dark past, after which we leave them in this world or send them to the hall of echoes for punishment (they will attack).
In front of the entrance to the church there are statues that do not even let us in - either we convince or we slow down and kill. In the church we deal with 4 sectarians and open the passage under the altar by pressing the buttons behind the paintings.

In the room behind the gate we find the secret door and dig up the treasure (perception 9-10). We go down to the tomb where, having the amulet of the killed Evelyn, we remove the barrier. Behind the barrier we find the dying Teliron and Jack from whom we learn the truth about the undead and other things. We go into the crypt and kill King Brakk with his 3 mini-bosses assistants. A chest with a level 20 magic lock can be opened with the Magic Lockpick scroll.

Based on the reviews, this is an amazing RPG. It will be especially interesting for those who love old school themes. The developers of Larian Studios have done a great job, and the brainchild, grown with money raised through Kickstarter and PayPal, cannot but rejoice RPG fans. Comprehensible mechanics and atmospheric musical accompaniment, plot and dialogues, composed with a fair amount of humor, intrigue and detective twists. All this and even more you will get by being carried away by this game.

Character Creation

At the beginning of the game, you choose your two main characters. There are templates, however they can be completely edited according to your wishes.

Consider your choice carefully. The bottom line is as follows. These two characters will stay with you for the rest of the game. In the process, two more will join to create a full-fledged group.

Now a little secret - in the future there will be monsters and bosses that are not susceptible to attacks of one or another element. In addition, the game has a developed system of abilities, skills, item creation. Try to balance the group so that each member is useful in the passage. Someone let him open the locks, the other to trade, and someone to heal. Each has two skills.

By the way, someone who owns air magic can heal, pay attention to this.

The second feature is that all animals speak, be it even the very last rat or coastal crab. In addition, you will be surprised, you can accidentally take tasks from them. And there are no markers on the map, by the way.

So keep a close eye on your balance. Otherwise, the passage of the game Divinity Original Sin will be much more difficult. But this applies not only to skills, but also to skills, and therefore to equipment. It means that if you have the first hero in heavy armor, the second in cloth, only one has a bow, and the second has a staff, then you have made the right recruit of fighters. Now everyone will receive the best armor and weapons.

A few more reservations for the future. Try to perform all actions proceeding from common sense. Reputation matters here. If you screw up a lot, then prices will increase many times, NPCs will begin to avoid you. In general, either do not indulge, or do not get caught. There is no third.

By the way, save more often. The unpredictability of the game is simply amazing, and quick saving will save your nerves and time more than once.

Also, using save-and-load, you can get amazing things from chests. Especially use this if rare items are dropped. And the passage of Divinity Original Sin will become much easier for you.

Locations differ in levels, so if suddenly there were monsters of levels five higher than your group outside the gates, most likely you turned in the wrong place in the city. Learning to be friends with the card.

If you enjoy creating things, the game will be able to satisfy your needs. Read books and improvise with ingredients. After all, most of them are not a problem to find.

By the way, for the start-up capital, you can take out several paintings and gold things, they are valued as weapons and armor. You can exchange them for the necessary books or, by selling, buy mercenaries.

In general, if games such as Fallout and Arcanum are not an empty phrase for you, you will quickly find your way around the situation, and the passage of Divinity Original Sin will be a pleasant rest.

Combat features

The fight takes place step by step. Each character has a certain number of action points (AP), they are spent and gradually renewed. Sometimes it's better to skip a few turns and throw a combination that the enemies won't survive.

Attention! The healing is extended in time, so we do not greatly lower the health of the characters.

Always use all abilities to the maximum, and also do not neglect the things around. For example, a barrel of oil + everything, with a fire - a gorgeous AOE with a long fire. If you fill it with water, there will be a cloud of steam. Add electricity and have an awesome helper. An unkillable cloud will fry enemies around. The main thing is not to approach yourself.

The coolest combo is poison with fire and oil.

A barrel of oil, by the way, slows down perfectly. Teleport it to the head of a too zealous enemy, and then set it on fire.

We carefully, very carefully look at the statuses. Wet opponents will be stunned by electricity, while those on fire will most likely simply be extinguished. So we use spells wisely.

Puddles freeze perfectly, and enemies fall perfectly and bang their heads. Gorgeous camp for a couple of moves! The clouds are dispersed by rain.

By the way, beginners are definitely recommended to visit the cave at the beginning of the game. You will be able to learn and practice skills in the training mode, otherwise in the Divinity Original Sin game, no one guarantees 100 percent completion. If you are already familiar with a similar engine and mechanics, disregard this note.

When forming a squad, we use a standard formation. Let the fighter in armor go first, then the one who uses melee weapons, but in lighter armor. The healer and the archer or magician are the last ones. Moving around is easy - just drag and drop the icons, lining up the order. So, are you ready? Go!

Sisil: some secrets

We appear on the beach. We are moving north. We raise the first things from the corpse - a diary and a scroll of the "Rain" spell. After killing three skeletons, we go into the training dungeon.
Now carefully. Coming out of it, we do not immediately approach the drunken soldiers who are chatting nearby. We go strictly to the south and see a mollusk (by the way, we pass the portal).
After talking with the arthropod inhabitant of the depths, we return to the portal. There we are looking for a shovel and a branch (2 branches = staff). We dig out a box between the soldiers and the portal. You took the shovel?

Talking to the guards will bring one of the first achievements. While one is talking, try to sneak across the bridge with the second hero. You will be caught. Fear not, the achievement is in your pocket! Passage of Divinity Original Sin without such problems cannot be considered complete.

The legionnaires will take them to the beach where the orcs rest. For gentlemen adventurers, experience will not hurt. We kill the shaman first, he heals his fighters. We go to the gate and talk to Archu. Next, we go on quests. Everything is quite simple there.

One secret. A crate is buried under the wall, near the pier at the entrance to Saisil. Better to come back here when you get the group together. Experience is given for him.

Saisil's northern surroundings

Here, the quest "Talking Statues" is especially difficult. It has some humor from the developers. The choice of sculpture will offer different options: from flying training to showing the future. The latter, by the way, is a rather funny joke. You will be able to see the credits after the end of the entire game.

In Divinity Original Sin, the passage of the statue (the quest associated with it) often fails the first time. The secret is simple action. The statue must be beaten with the element to which it belongs. Thus, earth is a stone, water is ice, air is lightning, fire is a fireball.

A passage opens into the next cave, there we beat the double, we take the amulet.
On the way up we click "water", "earth", "air", "fire". Again we kill the double and carry the amulet on the pedestal. The reward is waiting for you.

Church

In the south of the cemetery, near the well-armored skeletal knights, you can find a chest. Only first you have to destroy the guards.

Before entering the chapel, statues await us. Presumably, if there is a necromancer in the group, you can negotiate with them. So, four stones of the eighth level. They walk slowly, easily cast spells. By the way, there is one obsidian sculpture, and so, it beats only with physical damage.

In the Divinity Original Sin guides (walkthrough), the church is rarely mentioned, because it is considered an easy puzzle. The buttons are located in the side branches of the building and on the walls. However, there is a little secret with interesting things.

The left annex, the leftmost corner and good comprehension skills. Is there such? Then you will be presented with a hatch through which you will get to the chest with rarities. Do not forget about the game - saved-loaded. The amulet of a bull comes across.

Divinity Original Sin, Luculla. Passing

So, we've come quite far. This location will have several interesting and not very difficult puzzles. Especially if you stock up on the necessary equipment.

Let's go, there are enough secrets here. The suicide skeleton quest is simple. We teleport him to the north of the corridor. Let it explode as much as it wants. Just do not enter the room yourself, everything is done from behind the door.

Difficulty can arise with the removal of the magic barrier around the witch's hut. There are two options. The first is faster, but you get less experience, the second is longer and more difficult, but you level up a little. The barrier is destroyed if all plants around the house are killed. This is the first way.

The second looks like this. We speak with the mushroom. Answers to riddles - "ear", "stone", "butterfly". Then we return to the main road and go upstairs, after dismantling with the mobs we go left.

We throw rubbish into the clouds of gas to deactivate, the archer can turn off the area of ​​fire. It is necessary to pull the lever.

Find the scroll, remove the barrier, get a total of 7150 experience.

As usual, in the Divinity Original Sin game, the passage of the cave is associated with riddles and hidden possibilities. There is a hidden switch in the basement that opens the door. There's a trap near him, be careful. Immediately we liquidate the fire-stores on the right, then quickly to the left, until the villains beat the last pig. The hog will agree to find treasures for you. To do this, at intersections, send it to the right to a dead end. In a boss fight, the skill of necromancy or enchanting arrows will help.

We enter the water surface of the lake and find ourselves in a completely different place. When trying to find a guide for the Divinity Original Sin Hiberheim location, it is better to look for the passage in the secrets of Luculla.

Snow country

So, in order to bypass the gate, you need to leave one enchant on the secret, and pull the rest of the lever. After that, do not forget to pick up the character.

The entrance to the fire cave is also not very difficult. It will take good perception. Near the broken lever we find a cache with a key in it. Calmly open the door.
We kill mechanical rats with water.

The guard, the boss in the snow fields, is not easy to kill. He has 2500 HP and 72 armor. Therefore, we reduce the armor in all ways. The possibilities are as follows.

  • Environment - 10.
  • Silver arrows - 50%.
  • War cry for armor reduction.

There is a lava trap at the entrance to the eastern stronghold. If it works, death is 100%. How to disable? We drag the boxes onto the buttons. It is necessary to keep all four pressed. Then pull the lever to the left of the trap.

King Boreas

The difficulty is that the boss cannot be hit with magic. He is being treated for her. You can only attack mobs summoned by magicians. We destroy the king himself with physical blows. Here fate is written to the melee fighter to pull everyone out.

By the way, in the future, finding yourself in the throne room in front of a statue that will ask you about the king's brother, you need to give the correct answer - Lurrean. Otherwise, you will watch the loading of the game. There are ten options, and the whole group is destroyed for a wrong decision. Black humor of developers.

Mines of Luculla

If you are already familiar with Divinity Original Sin, the passage of the mine is not difficult. There is only one important point here. Going into the mine, go straight, talk to the character, then kill the target on the right, take your head. And here we immediately refer it to the quest giver. Only after that we continue further.

Breaking down the rubble and barricades, we make our way into the depths. The goal is to learn the code word from the undead. By the way, it is "Sadakandras". After that, we return to the death knights. If you haven't been to them yet, you're in luck. If they were, then they watched the loading screen. They are invulnerable.

How to get? You need a thief with invisibility or a spell, a scroll. The bottom line is this. You need to get past them and open a portal. Further, the whole group is transferred from the beginning to the newly opened door.

With the help of the mirror we teleport to the library, then to the study. The spell of Leandra is of interest here. If you combine it with her own blood, you get a book for mastering the spell. It will help remove invulnerability from death knights. This will make it much easier to play Divinity Original Sin afterwards.

Further through the portal - a tomb, a vestibule. Exit to the southwest, inconspicuous path.
Temple of Mangota. In Divinity Original Sin, a complete walkthrough is impossible without this skinny creature. How to deal with him? We keep them under the camps and beat them mercilessly! It will be more difficult with demons. Well, teleporters and elemental to help you.

Side quests

A decent experience can be obtained in the forests of Luculla. Let's see some simple tasks.

So, the spider queen. A formidable enemy, but spits only poison, so it is killed quickly. Located next to the entrance to the area. There is a chest with good things behind it.

Next, the shepherd Roy leads his livestock to the slaughter. If there is a possibility of talking with animals, we pass this sad news to the animals. They ask to protect them. We play with the flayer or kill him. 4500 experience will not be superfluous.

Goblin Village is a pretty interesting place. If you refuse to speak to the totem, they pounce on the group and carry out the two main characters. End of the game. Therefore, it is worth winning a pass to the village - again in "Rock, Scissors, Paper". The answers to the elder's questions are elementary. They relate to the quests that we have already gone through. "Legionnaires", "Starving" and "Alfie". We just answer logically. We get permission to move freely.

There is only one benefit from the village - to sell trash and, if desired, let off steam on the goblins, along the way, gaining a little experience. By the way, a bloodstone falls from the totem.
After the village we go towards the spider terrain. On the way we will meet Frederick with broken legs. There is a hill above it, there is a stone slab near the tree. You shake the perception?

There are gold items in the crypt. The key to the door to the study is in the garden beds.

Skeletons come to life, we do not relax. Here we stock up. Don't miss the troll king's cave entry book. At the exit - the ghost of Maradino and 7875 experience for him. Not bad!

There is a bridge at the entrance to the Dark Forest. So, before you approach him, it is strongly recommended to eliminate the still notorious king of trolls. In this case, there will be a free pass and a hidden achievement.

In Silverglen, we give Nadia dirt on Lawrence (remember, he sent you behind your head into the mines?). We do not take a bribe, we do not save from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, Initiation. Passing

Location Silverglen, Church of the Unsullied. We are interested in Loic. The correct answer to his questions is "yes", "no", "yes". On the quest you need to get into the cave. It is located in the north if you exit through the western gate.

Next, we go to the statue, talk to it. The first task will be with portals and buttons.
Sculpture will infect with disease, do not be alarmed. You will heal her after the assignment. This brings Divinity Original Sin to life. The test is as follows.

The weight we need is 1; 2; 5; 7.5 - according to the order of the numbers in the figure. So, we are looking for items in the inventory by weight or use items in the room. The first, the largest button - either we throw all the trash from the backpack, or we take a heavy barrel, just below the portals. There will be a second, smaller one next to it, it will also be useful to us.

Then - a bucket or 4 medium healing potions. And the last button is a smaller barrel or a large vase.

An hour's high, dear adventurers, you are guaranteed. In a black-black room, on a black-black floor ... Remember? This is exactly what awaits you.

Let's drink some tea or something stronger and move on to the next quest. Leverage awaits us here. We pull the main pin immediately and destroy the emerged monster. Further, the sequence is simple - from right to left - the first is not all the way to the right, the other two are all the way to the right. We pull the large lever. Voila! This is how we do it in the Divinity Original Sin Initiation quest. The passage will give you an unforgettable pixel safari.

By the way, taking the star stone, you will be cured of the disease received at the beginning of the trial.

The skill of perception is very useful in the game. Therefore, one of the characters simply must have it, and the higher the better.

Taking the key from Loic, we go into the basement of the chapel and through the portal to the village. We are interested in the cave under the cliff.

The portals should be passed in the order written in the diary. If you are too lazy to read, then here it is - ice, mountain, fire, waterfall, behind the curtain, a mechanism.

By the way, in the game Divinity Original Sin, the passage of the immaculate adepts forms the basis of the plot.

The final part

Here, by the way, a spell that removes invulnerability from death knights will help us a lot. So, the Haunted Forest. Upon entering, special attention is paid to the pumpkin-headed skeleton. We kill him faster.

Stone Ale tells about a demon that feeds on fear. We will find him in a hut behind the forest. By the way, in this house you can gain experience on cyclops. 5740 each.

Demon Balberite. We kill souls in the corners, after - him. We take a pebble from the body.
The Sheep werewolf quest is good, but the armor set is not very good. What to do? We throw the stardust under the tree and eliminate the wonder of nature that has come running.

In Divinity Original Sin, a complete walkthrough is impossible without killing Cassandra. We'll have to visit the Temple of Death. Here again the invulnerability removal spell will come in handy, we conjure on the statues.

The sanctuary can only be entered in the form of a corpse. So we give the pyramid to one character, cut it, go inside and revive it. Cleaning the temple is not difficult.
It is important to burn the bones after you excavate the grave. Take the bloody stone in the eye of the statue. In general, there are only sixteen of them per game. We are looking for everything, otherwise it will be sad in the end. Cassandra herself is a very easy boss.

The last of the difficult moments of the game. If you haven't found all sixteen stones, there will be a disappointment in Divinity Original Sin, which took a long time to complete the quests. So, the Temple of the Source. We find the last stellar stone. The top corner on the left is especially interesting when looking at the map. There is a hidden button near the rock that blocks the passage to the tunnel. Luck is on our side, the road is open.
This is where there can be a stupor. You will only go through the next stone door with all the Star Stones collected. How is it solved?

Option one: you have not activated one or more bloodstains. Just double click on them in your inventory.

Second, not all portals in the End Times may be open.

Or they missed a pebble somewhere. Remember, there are sixteen of them.

By the way, you can break the door, but it will take a lot of time. She has 54 thousand health.
In the temple upstairs in the library, there are books describing trials. An important point - when you find yourself in front of two statues on which are written "religiosity" and "materialism", take a look at your worldview. What you have written on the fourth tab, do not destroy that sculpture. Otherwise, the game will throw you to the beginning of the temple. Not an easy walkthrough in Divinity Original Sin. This church is very nerve-racking if you try to run fast.

Having traveled through the hatches, we come across two more stone products. Courage or discretion? The algorithm is the same.

Here is the final riddle. In Divinity Original Sin, completing quests was easy for you, wasn't it?

Candle puzzle. The first combination is everything except the one in the middle. The second is only the central one. The third is candles along the line from the cabinet to the stairs.

The wizard opens a portal to the garden. Important! Once you follow him, there will be no turning back. If there are quests left, you are not sure about the level of the characters or some things are not enough, return. Do everything, skimp. Upon entering the Primordial Garden, you will have already finished the game. Only the final boss is ahead.
In front of him, Leandro had better not kill, but forge the chain.

So, we kill the Trinket (remember, the sorceress should not have been touched?).

The last boss is the Dragon of the Void. Simple enough. One piece of advice: save action points, attack only when Astarte will bless you.

Good luck, dear adventurers!

Fresh Divinity: Original Sin is full of surprises and may seem too difficult for a beginner to play. If as a child you did not sit all night long for Fallout or Arcanum, and the best RPGs in your life are Dragon Age and then some of the features of Original Sin will take some getting used to. This humble guide will help you stay in shape at the start of the game and quickly get into shape to play through.

Play the way you like

Like most other RPGs, Original Sin starts with the character creation process. In this game, there are two of them by default - from habit, you can skid at this stage for a good hour.

  • Make sure that the physical characteristics of the hero correspond to the set of abilities you have chosen.
  • We advise you to take into the group a warrior and a magician, who can be found in the very first city. The lady possesses a two-handed weapon and a rich set of related skills. The magician wields the elements of water and air. To increase party efficiency, create characters that will not duplicate the abilities of your colleagues.

For the rest - do not shackle yourself, play the character that you like, or use one of the ready-made templates. There are no strengths or weaknesses here - there are simply different ones. This is a win-win lottery: no matter what decision you make during the creation of the hero, Original Sin will find a common language with you.

Focus on specific skills and stay focused

Formally, Original Sin doesn't tie your heroes to specific classes. Having started playing as a magician, during the game you can turn him into a warrior. But it is better to refuse this venture. It would be more correct not to waste the points gained by increasing the level of the hero on all sorts of experiments, but to focus on one thing. The battles in Divinity are quite difficult, and the clearer the roles and functions of the adventurers are, the better.

The same rule applies to social, technical and combat skills. If one of the heroes can talk to animals and pick locks, and the other can repair equipment and trade, then you did everything right. If you are dealing with two battle mages who cannot even heal each other, then something needs to be changed.

In addition to physical characteristics and skills, Divinity heroes have perks. These are character traits, biography details or some other nuances, the right choice and combinations of which can send the game in an unexpected direction.

For example, the list includes the "Zombie" perk, which allows a character to heal with poison, but makes standard healing potions and spells unusable. At the very beginning of the game, you will often oppose the undead, who are throwing buckets of poison around them. The "Zombie" perk, given to one of the heroes, will help to abruptly seize the strategic initiative.

Choose perks wisely and try not to waste on those that simply raise stats or give extra skill points. Both you can develop each time the character gets a new level. The opportunity to assign a new perk is given too rarely in order to simply flush it down the toilet.

Save often

It is normal practice to lose one of the heroes in battle, or the whole party in general, even at the beginning of the game. Therefore, try to save often, and most importantly - on time. Any battle at a random moment in time can turn out in an unpredictable way, so saving the game during the battle is also useful.

Do not hooligan in vain

Original Sin is able to forgive rash actions, but only at the beginning of the game. If you decide to rob a merchant in the market, he will make a remark to you and ask you to put the stolen goods in place. If you answer with rudeness, then he will call the guards, and a massacre will begin, which will definitely end not in your favor.

In addition, every misconduct you notice lowers your reputation, and it becomes more difficult to play. All the inhabitants of the Divinity world have an attitude towards your adventurers. If this indicator is too low, then the prices of goods will be inflated, and the strength of your social skills and the chance to persuade the character in an argument will be underestimated.

If you already decided to test the Original Sin system for strength, then first it is better to save.

Make the most of the elements

Combat in Divinity: Original Sin is designed in such a way that most of the abilities can be used at every turn, and only a few spells need to be recharged for some time after use. Mage Jahan, who can join the party in the first city, owns the magic of water and air - he has the ability to cause rain and eject lightning from his staff at the very beginning of the game. Use this as often as possible!

The rain has a lasting effect, and makes all enemies more susceptible to frost and electricity. Remember that a charge of electricity released in time into a puddle, knee-deep in which there is a group of enemies, can save your life. Enemies slide on frozen puddles. Acidic surfaces are flammable.

But keep in mind that you can easily fall prey to your own traps.

Open every door, go to every forest, and go down to every basement

In Original Sin, it's hard to resist the urge to look into every dark corner: even if you are strictly focused on the current assignment, you will surely be brought into a random binding. Don't worry about the integrity of the story. Divinity knows how to distract on trifles, but you will never find yourself picking rare mushrooms on the opposite edge of the map from the place of the main action.

Buy lockpicks and invest development points of one of the characters in the ability to use them. Carry a sword with you that you do not need in battle to break chests and doors that cannot be opened.

The geography of quests in Divinity is such that the solution to a problem issued a few hours (or days) ago can sometimes be found in a completely unexpected place. Original Sin constantly leads the player by the nose and works according to its own logic.

Quests Divinity: Original Sin are packed into the game very tightly, and their solutions are often close to each other. Therefore, if you do not see at close range where this cursed amulet for a talking cat is, then most likely you simply did not thoroughly study the area and what the characters tell you.

Improvise in crafts and read books

An endless number of books with spells, new skills and recipes for potions are scattered around the world of the game. Take the time to read everything that you can find. After a couple of hours of play, a huge amount of junk will accumulate in your inventory, from which you can collect disposable items yourself, and not spend money on them in cities. Look for how-to books and don't be afraid to make mistakes. Even if the experiment does not end well, in a minute you will find another mountain of ingredients for the desired product.

Remember that books are the only source of new skills for all classes.

Navigate the terrain

After you have fully explored the first city of Saisil, there will be a sufficient number of tasks to explore the area outside the walls. Be careful: several gates lead outside the city, you need to go out through the western ones. The sign will read West Gate.

In general, in the opening of Original Sin there is a slight problem with orientation, so the easiest way is to do this: move the cursor over the opponent and look at the number of his level. If it is equivalent or a couple of numbers higher than the level of your heroes, then you are going in the right direction. If the level of the enemy is three to five digits higher than yours, then you need to go the other way.

We hope that these tips will help you overcome the difficulties that an untrained player may face in the opening of games of this magnitude and depth. The main thing in Divinity: Original Sin is not to rush and study the game in a measured way. For the rest, you can do everything here that is provided for by the mechanics. Just remember to save in advance.

"Talking Statues"

Reward: 3400 experience

On the way to the city, at the beginning of the game, you will notice a corpse, and next to it a journal. From it you will learn that a certain statue gave him the ability to fly, which is not particularly noticeable on this body. Set aside this secret until you arrive in town.

Once in the city, head north and find the cave entrance. The entrance is guarded by ten enemies. Deal with enemies and a robot that will be in the cave. The robot is needed on the mission "The Magnificent Five". After defeating the robot, exit the cave using another exit and head west. At the end of the path, you will come across four talking statues.

To complete this task, you need to use the spells of water, fire, air and earth on statues of a certain type. Each time you use the correct spell, an elemental will appear. They are not particularly strong, but remember that their elemental spells do not hurt them, but heal them. In addition, the elemental leaves harmful areas upon death.

After you correctly apply spells and kill four elementals, you will see the entrance to the cave. A captive wizard will be sitting in the cave. Talk to him and complete the task.

"Brothers - Wells"

In eastern Saisil, south of the church, you will meet (X = 435, Y = 315) a well of wishes, which asks you to find his brother who is in Haberheim. This quest can be completed in Act 2 when you find your way to Haberheim. After the murder of King Boreas (X = 240, Y = 255) on the server wall of the room there will be one of the statues from which you can speak and answer the question about the real name of the king. Answer: Luurean. Answering correctly will remove the barrier. You go there and with the help of the invisibility potion, bypass the guards and pull the lever, this will allow the whole group to go further. There will be many treasures in the hall and a spell that will transfer the second well to the first. Use this spell near the second well. Return to the first one for a reward.

"Warming up the crowd"

Reward: 125 experience

At the market, you will meet Reginald, who entertains the crowd with a talking head. Talk to Gallagher, who stands in the crowd and shouts the most. You learn that Reginald pays him for this.

Now go to the opposite side of the square, where Cedric will be without spectators. Report that Reginald bribed one of the crowd. He will ask you to bribe this very person. We return to the ringleader and use the best conversation skills to convince him to go over to Cedric's side. If you succeed, then Gallagher will work for Cedric.

Return to Reginald and tell him that his employee started working for a competitor. He will get angry and leave his place. This completes the task.

"Who Summoned the Skeleton King / Invasion of the Undead"

Reward: 13,500 experience

The task in which you have to find the source of the plague, we receive from the commander or immediately after leaving the temple. However, you will not be able to complete it until you have completed Murder Mysterious. You will receive the Rex quest after killing Evelyn in Murder Mysterious. Don't forget to take her amulet.

Now go to the church and fight with the sectarians there. To find the passage to the lower level, you must find and move four paintings, and then press the buttons behind them. The key to the gate is located next to one of the benches against the wall. Go down into the open passage and go through the barrier with Evelyn's amulet. You will see a scene of a conversation between Therilion and Zombie Jake.

The next aisle will be King Braccus Rex.

Tactics: you will need level 7 or 8 characters. The higher the better. You should not immediately fly into the room. Separate the characters from each other (transfer the icon to any space), hide (C) and disperse to the corners of the room to block the characters he summons. The main character burst into the room and talk to the king. A battle will begin and he will summon henchmen. It turns out that you cannot be covered with massive abilities and they will attack one by one or just run around the room between targets and you will easily kill them. After killing Brakkus, go to Aaures for a reward.

The Journey of the Source Seeker

Awards: new rooms in your hideout.

The imp at the End Times will ask you to find and extract stones similar to the one Evelyn had. The more you find them, the more numbers will be unlocked.

To get out of here look through a telescope, and then the Imp will open a portal in the main hall. He will give a short tour of this place.

After that we speak with the woman, and then again with the Imp, who will give us a teleportation pyramid.

After using this pyramid, you will be transported to the room where the woman is taking a bath. Don't forget to pick up the second pyramid. You will need it later.

The first stone can be found in the tavern, at the scene of the crime during the quest Murder Mysterious.

The second stone can be found near the skeleton - the captain of the pirates during the quest "Crabs against Skeletons".

The third stone can be found in the eastern part of the city, where you will encounter hostile fiery undead. Follow this path all the time and after passing a huge magma monster, you will be able to see a stone lying on the road.

The fourth stone is in Evelyn's apartment.

The fifth stone is in the hideout of King Braccus Rex, which is in the basement of the church. You will get access there after the end of the "Murder Mysterious" quest.

The sixth stone can be found during the "Initiation" quest after completing all the riddles.

The seventh and eighth stone can be found after completing the "Initiation" quest - look inside Loyck's hideout, located in the Silverglen church.

The ninth stone can be found in the treasury of Boreas.

The tenth stone can be found in the temple, which you need to go to to get Leandra's blood.

The eleventh stone can be found in Hiberheim Prison.

The twelfth stone can be found after destroying the totem in the goblin village, in the forest of Luculla.

The thirteenth stone can be found in the cave of Maradino, required by the quest "Frederic's Bloodstone".

The fourteenth stone can be found in the "Temple of the Dead" while searching for Kassandra's grave.

"Reward for Cowardice"

Reward: 6000 experience (if you say that the soldiers cleared the lighthouse) / 3000 experience (if you say that you did it).

The captain of the legionnaires told about the old lighthouse. He sent several of his soldiers there, but for a very long time there is no news from them. He asks you to check the lighthouse.

Go to the western gate where you will be attacked by the undead. In the first house you will find the corpse of a legionnaire who will have orders regarding the lighthouse. Follow the road to the west and fight the undead. After passing the farm and the house, you will finally meet two surviving soldiers who are afraid to poke their attention to the lighthouse and ask for your help. The boss at the lighthouse is not very tenacious, his minions are a big problem. Try to kill the boss as quickly as possible, and then deal with the rest of the pack.

Also, you can enter the lighthouse and meet the ghost of Samson there, who will give the task "Lost love of the lighthouse" and tell you his story. Return to the legionnaires and tell us what you saw at the lighthouse. Return to the city and watch the dialogue between the legionnaires and the captain. You can confirm their words, or you can say that they are cowards. One way or another, the task will be completed.

"Lost love at the lighthouse"

Reward: 3150 experience

Inside the lighthouse there will be the ghost of Samson, who grieves over the loss of his beloved. Desdemona will be in Black Bay. To get to her, you first need to kill Captain Pontius, and then use the key to open the passage to Desdemona and kill the huge crab next to her. We talk about the villainy of her beloved and return to the lighthouse to decide the fate of the ghosts. Influence Desdemona's decision and complete this quest.

"The Lost Archaeologist"

Completion reward: 3100 experience

Aures asks you to find the archaeologist he sent to study the underground ruins in the forest to the northwest.

Archaeologist Wulfram will be hiding in one of the abandoned houses.

He will ask to take him to the city. If you agree, then he will start walking and you need to be close to him to protect from enemies. After you escort the archaeologist, he will be in the tavern.

Even if he dies, you should all inform the captain early. He will not be happy with this, but the quest will be completed. You will not gain experience if you refuse to accompany the archaeologist.

"Cat love"

Reward: 1590 experience

In the King Crab tavern you will find a cat named Sam (you need the animal friend perk to talk to him). He yearns for Maxine, the mayor's cat, and asks for your help. Maxine, in turn, says that she cannot be with Sam because he is a tramp. We return to Sam and he mentions the collar. The collar can be found at the bottom of the Black Bay dungeon. To get access there, you will need to kill the captain and take from him the key that opens the lower part of the dungeon. Kill the crab there and take the collar. Give it to Sam and go to the mayor's office to listen to the cats' dialogue to complete the task.

"The Magnificent Five"

Reward: 2975 experience

A representative of the Magnificent Five near the King Crab tavern will offer us a place in their guild, promising wealth and glory. We agree and get the task. We need to destroy the faulty robot that Arhu created. We go to the cave (X = 275, Y = 375) in the northern part of Saisil. Inside there will be guild members asking for help. The battle with the robot can be simplified by purchasing the robot control panel from Archu. We press the buttons: "Evil", "Evil", "Sleeping" and eliminate the robot, it remains to deal with the undead. After the battle, we return to the city for a reward from the mayor of the city. The mayor says that he has already paid the guilds and they left the city. This completes the task.

To complete the quest Arhu's Failed Experiment, go down to the basement in the building where Arhu is located and find the treasury.

Cecil's Greatstaff

Reward: 4500 experience

The Mayor will ask you to find a powerful relic for him. He will offer to start searching the docks. We go to Konrad in the docks, who is in his ship. He will say that he knows nothing about the staff and will advise you to communicate with the crew.

Marv will say that during the attack, Captain Dietmar fled with a package under his arm in an unknown direction. We speak again with Konrad, who will suggest that Dietmar may be on one of the beaches.

Dietmar is located at the following coordinates (x: 53 y: 328). We deal with him and his henchmen. We go to the mayor with a staff and decide to give the staff or not. One way or another, you complete the task.

"Crabs against skeletons"

On the beach to the west of the city, where the orcs and their corpses are, you will find a strange cave. The entrance to it is guarded by a giant orc who shoots magic bolts.

The first obstacle inside is the electric field. We put the barrel on the button in the middle of the field and move on.

Further you will meet an orc who is bleeding, and a little further you will see battles between undead and orcs. I recommend waiting until one of the sides wins, and then finishing off the survivors. You will still get experience for those killed.

After that, we go downstairs and meet the boss. After defeating the boss, go into the room behind him. In the room we pull the lever next to the painting. This will cause the hidden button to appear. Press it and a hatch will appear in another corner of the room.

We go down to the lower level. Below we will encounter crabs and a riddle. You need to pull the right lever to go further. The correct one will be on the right and hidden in the ferns. Pull it and unblock the passage. Go there and fight with the skeleton captain. First of all, kill him so that he does not revive the enemies you killed.

Do not forget to take the bloodstone from the chest on the ship. Using it, you will unlock the next room in the "End Times".

By killing Pirate Pontius, you complete the quest.

"Headless Nick"

Reward: 4100 experience

When performing "Crabs against skeletons" in the central room in the chest there will be a key that opens the door. Open the door and go downstairs along the pieces of wood. Pay attention to the traps, blow them up from afar. At the very bottom you will meet exploding zombies standing in a puddle of oil. Detonate them from afar, and if you cannot, then use "Rain" so that they cannot explode near you.

A little further you will meet the ghost of a daughter and a father. The daughter will ask you to find her father's head. If you have explored the city, then remember that you saw a talking head at one of the jokers. Return to the city and first complete the "Warming up the Crowd" quest. Now you need to convince the head to go with you. As soon as you succeed, return to the cave and give the head to your daughter to complete the task.

"Blood feud between elves and orcs"

Eglander, the elf you will encounter in the cemetery, will ask you to meet him on the ground floor at the King Crab Tavern. Go upstairs and talk to the elf. He wants you to kill Victoria, an orc woman who can be found in Mayor Saisil's library.

You have several options for completing this quest.

You can convince Victoria to give the amulet so that we can show it to the elf as proof of her death. You can kill Victoria and take her amulet. Hold down Ctrl and start hitting her - after that she will join the battle. You can tell the orc that you will try to stop the elf. In this case, you need the pickpocket skill (2+) to steal the blood amulet. After that, hand him over to the commander of the legionnaires and come to the elf to watch his arrest. We return to Victoria and inform her of the arrest.

If you have problems with walkthrough of the game Divinity Original Sin, you can always use our advice and information for action. We describe in detail the steps that need to be taken to complete the game. Divinity sin... In the most difficult places, we add pictures that can help you. Walkthrough Divinity read on our website.

Quest Murder Mystery

Reward: 8,250 XP

So, the first quest in your journal will be exactly this task. You must solve a mysterious murder case. But first you need to get to the city, the path to which is blocked by a horde of orcs. In the dungeon you will be trained. Follow on, see cutscenes in which it is shown how necromancers leave the crypt. When they see you, they will summon the undead. Opponents are light, you will deal with them without much effort.

Now follow on or return to the tomb. Inside there is a tutorial that will teach you the basics of the game. In addition, you will find some gold. Once you find the tutorial, you can easily find the way out of the dungeon. If you choose a different path and go left, then after a while you will find a bridge. Talk to the drunken guards, deal with them, or let them escort you straight to the city walls. If you kill, you can search their corpses in search of loot. If you leave them alive, they will help you deal with the orcs.

There will be a battle on the beach, in front of the city gates. Go through the bridge, the cutscene with the ambush of the orcs and the direct battle with them. First of all, kill the shaman who heals his companions. Note the oil barrel in the middle of the battlefield. If you apply fire to it, it will explode and damage the orcs standing nearby. Do not forget that the shaman himself can blow up this barrel.

After the battle, go to the city gates and meet with Master Arhu, a man who knows the details of the murder case. He will ask you to meet him and Captain Aureus in the northeastern part of the city. When you reach your destination, climb the stairs and talk to the cat, in which Arhu has incarnated. Find out about the night the murder happened. Arhu will say that you must meet with the gravedigger and examine the corpse.

On the first floor, talk to the captain, who will allow you to inspect the murder site, as well as get several side missions. So, first go to the local tavern where the murder took place. Counselor Jake's room (in fact, he was killed) is on the first floor, the guard will open the door for you as soon as you report the captain's permission. When the door is open, you will be attacked by a magical discharge that does not harm you.

You have to open the chest, and if you do not have lockpicks, then just break it, which will take you just a little more time. In addition, here you can find a stone for the quest "The Story of The Stones". If you have not yet taken this quest, then touching the stone, you will be teleported and the quest will start automatically. After reading the letter from the chest, you will receive a new task - "The Story of The Stones", which will be completed as soon as you see the corpse. Go to the funeral home, which is located to the northeast, in the room to the left, find notes, from which you will learn that the corpse has been stolen. The gravedigger suspects four of this: Mayor Cecil, Captain Aureus, the healer Evelyn and Esmeralda, the wife of the murdered man.

You must now complete the quest "The Councillor" s Wife, which you will find below.

After completing this task, go to Evelyn, but her master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where Evelyn's house is, where now you should go. .but first take Evelyn's bag from the next room, near the window, and find the key to the house inside. Enter Evelyn's house, open the chest on the right and find a spell to enter the secret laboratory. On the shelf a little further you can find Evelyn's journal, which says that the secret laboratory is in the north.

The laboratory itself is located on the north beach. It is important that this spell was used on you. Leave the city through the eastern gate, head north and soon a large group of undead will attack you. After defeating them, enter the cave that they were guarded, where you will find one of the bosses for the additional quest The Fabulous Five. After you destroy it, exit through another passage and go to the east beach. Explore the South Cliffs until your teammates say you are there. Use the spell on yourself and open the entrance to the laboratory.

A sectarian will be waiting for you inside. Kill him quickly, before he raised the alarm, and take the key from the corpse. If he manages to get to the orcs, they will attack you. After killing the orcs, go down one level, where the battle will begin. You will face Evelyn and a dozen cultists. In addition, the woman will summon zombies, which will explode after death and spray acid in a circle. If any of your heroes have the Zombie ability, then you will gain a lot. The most important thing is to kill Evelyn as quickly as possible. Let the one with the stronger damage attack her while the others cover.

After the battle, talk to the zombie Jake and he will tell you who killed him. Mission complete.

Quest Counselor's Wife

Reward: 1800 experience

After you have visited the scene of the murder and opened the chest, having read the letter of the murdered, then you receive a quest according to which it is Jake's wife who is considered a suspect. You can find Esmeralda in her shop. Having shown the letter to the guard, he will be surprised that in addition to him, Esmeralda has another lover. Esmeralda will tell you that this fact is not proof of her involvement in the murder.

To make sure of her innocence, we go up the stairs and find a key in her apartment. Climb the stairs and open the nearest door. Across the basement, to find books on how to plan a murder, they are on the table. Return to the next room and climb into the basement through the secret door. There is meat hanging to the left of the stairs - remove it and you will find the switch. Click on it and the door to a secret room will open. Ask for an explanation from Esmeralda. She will say that the book and the knife belonged to her husband, who slaughtered pigs. The wife of the murdered man will say that it would be better if you suspected Evelyn of everything.

You can ask the captain who will or will not arrest Evelyn. Continue to complete the previous quest.

Quest Talking statues

Reward: 3400 experience

On the way to the city at the very beginning of the game, you can find notes on the corpse. From the magazine you will learn that mysterious statues gave this unfortunate person the ability to fly, but this turned out to be untrue. You decide to solve this mystery, but first you need to get to the city. When you are in the city, then move north, find the entrance to the cave and you will see several enemies there. Deal with them, use fire and acid from the enemy. Now go inside, where you will meet a robot, which is the boss from The Fabulous Five quest. Below you will learn how to fight him. After defeating the robot, go to another entrance and follow to the west. Eventually, you will reach four talking statues.

To complete this quest, you need to use the spells of water, fire, earth and air. Each time you use one spell, a demon of fire, earth, water or air will appear. On their own, they are rather weak, but remember that a fire spell on a fire demon will work as a healing, etc. In addition, after death, demons leave various kinds of traps - a fire demon - fire, a demon of the earth - sprays acid, etc.

Quest Entertainment for the public

Reward: 125 experience

In the market, you can meet Reginald entertaining the crowd by showing the talking head. After speaking with Gallagher, who is one of the representatives of the cheering crowd, you learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who has no spectators. Tell the fact that Reginald paid Gallagher for the fake crowd, and he in turn will ask you to bribe the people.

Use your best attribute throughout the conversation to convince him to switch sides. If you succeed, then Gallagher will work for Cedric. Return to Reginald, tell him that now his bribery worker is gone. He will not take it to heart, and the quest will end there.

Quest Story of Stones

Reward: New Cameras

Imp asks you to find more stones that Evelyn used. The more you find stones, the more cameras will be open for you. To leave this room, look through the telescope, after which you will hear from the Imp how to open the door to the main hall. Talk to the woman who is sitting nearby. Talk to the Imp again, he will give you a portable portal that will allow you to move to other pyramids.

After using the pyramid, you will find yourself in the bathroom with a bathing woman. To leave, you need to use the symbol on the right side of the screen and teleport to another location. After you return to the city, you can use the pyramid to find the second stone. If you are playing in co-op, then leave it to another character, and keep the original for yourself. Thanks to this, you will be able to port to each other at any time.

You will find the first stone during the Murder Mysterious quest, in the tavern, at the crime scene. Then you will unlock the "Hall of Heroes", in which you will find all your comrades who are not already traveling with you. You will find the second stone to the east of the city, where there is a crowd of fiery undead. Continue along the road, and when you pass the Magma Monster, you will notice a stone on the road. This will unlock Residential Areas.

Quest The Scaredy Pact

Reward: 4250 experience

The leader of the guards will share with you rumors that the old Lighthouse is infested with ghosts. He sent several of his people there, but for a long period of time they never returned. You must find out about their fate. Go towards the western gate, soon you will be attacked by the undead. Kill them from a distance, because those explode after death with acid. In the first house you will find the body of the guard, who was sent to the Lighthouse. Follow the road west and fight another party of undead. Some of them have bombs attached to their backs. Keep them away from you. They usually explode on a single shot. Walk through the farm and house until you meet two other surviving guards. They are too scared to visit the lighthouse.

Continue along the road until you reach your destination. Before entering, fight the mini-boss, his dogs and archers. The boss itself is easy to kill, but getting close to him is more difficult. In addition, the second difficulty lies in the fact that he can revive his units that have already been killed by you. Therefore, send two people to kill the boss, and the other two to distract the dogs. After killing the Lighthouse Guard, deal with the usual enemies, who now have no one to revive.

Going inside, you will meet Samson, a ghost who will give you the task "Lost Love At the Lighthouse" and tell his story. Now return to the two guards, tell them what you saw, or you may not. If you tell them your story, they will return to the captain and take all your credit for themselves. Then you can interrupt them and tell the captain what really happened. The guards will be sentenced to punishment. If you don't tell them anything, they will go to the Lighthouse on their own. One way or another, the quest will be completed as soon as you return to the captain.

Lost love quest at the lighthouse

Reward: 3075 experience

You will receive this quest from the ghost of Samson, who is at the lighthouse and will tell you about his love for one woman. You must find her. Return to town and exit through the southwest gate, near the harbor. There will be the corpses of an orc and a man, follow in the footsteps of a large orc and his retinue. The fight with this enemy is described below in the "Crabs vs. Skeletons" quest. Then enter the cave. Inside you will witness the struggle between skeletons and orcs. Join the battle or wait for them to finish off each other. Then find the key belonging to the pirate leader (lower level) in the Crabs vs. Skeletons quest. Find the ladder, which is in the meter of the bot of the battlefield, and climb it. When you spot the remains of dragons, then know that you are moving in the right direction.

Finally, you will reach a location where a huge crab will attack you. Kill him easily, as he is no different from other enemies. Raise your loot as you need it for the "Kitty love" quest. Take a few steps forward, then you will see a much larger crab, which is the boss. He has a very strong water attack skill that he will use in close-range combat. He also summons regular crabs. Use fire and electricity against the boss. After destroying it, move forward and talk to the ghost of the woman you meet here. Direct her to Samson, return to the Lighthouse. Decide if they leave together or separately.

Quest The Lost Archaeologist

Reward: 3100 experience

Aureus asks you to find the missing archaeologist, whom he sent to explore the underground ruins in the middle of the forest, to the northeast. Exit through the North Gate, turn left. An archaeologist named Wulfram is hiding in one of the abandoned houses.

Archeologo will ask you to escort him to the city. If you agree, then keep up with the man. In addition, you will have to fight the undead. Best of all, if you have a "tank" in your team, then let him run in front. After you get to the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to inform the captain about it. He will not be pleased with your work, but the mission will be completed. If you refuse to be accompanied by an archaeologist, then you may not expect a reward.

Quest Cat love

Reward: 3350 experience

To receive this quest, your character must have the Pet Pal skill, which allows him to communicate with animals. This quest will be entrusted to you by a cat. If you, of course, can communicate with him. Go to the King Crab tavern, find a cat named Sam and talk to him. He will ask you to find out why the cat named Maxine is not interested in him.

Other cats and cats can be found in the library. It turns out that Maxine doesn't want to date Sam, since he is already too old and this may affect his ability to reproduce. Go back and tell that to Sam. For him you need to find a beautiful collar.

The collar can be picked up from the crab in the Black Cave when you defeat him in the previous quest. The cave is located on the beach, near the western entrance to the port. There are orcs nearby. Inside the cave, the skeletons are fighting the orcs. After the battle, pick up the key from the corpse of the pirate leader in the Crabs vs. Skeletons quest. There is a massive door on one of the walls. Open it with the key, go downstairs, examine the remains of the dragons. Move in this direction. A giant crab will appear soon. Surround him and attack. As soon as you kill the crab, the collar will fall off it. Take it. There is also another, more ferocious crab, which you killed in the previous quest described above.

Quest Fairy Five

Reward: 2975 experience, joining the guild

Before entering the tavern, you will encounter Mendinus, who will offer you to join the guild. If you accept his agreement, then you will be given the task to destroy the robot operating in the northern cave. Leave the city through the eastern gate, head north, kill the enemies guarding the cave entrance. Kill one crab, it will explode with acid, throw fire. Inside you will meet a soldier who will ask you to help fight the robot. Here you will receive an additional task, according to which you need to save as many soldiers as possible.

The boss himself is confident on his feet, but has a weakness for freezing. Use spells of rain and cold to make the robot freeze. The robot uses fire attacks, and the exact opposite of them is water. Use this fact. When the robot is frozen, it cannot attack you. Therefore, your chances of rescuing soldiers are increased.

After you kill the boss, then go to Cecil's office, then to the tavern and complete the quest "Fairy Five".

Cecil Mighty Stuff Quest

Reward: 3825 experience

Cecil will ask you to find for him a powerful relic that was stolen from him. The search should start with Konrad, who collects goods at the docks. Konrad is on a huge surviving ship, with one of the sailors. He will say that he does not know anything, but someone from his team may have heard something, and you yourself should ask them about it.

Sailor Marv says that during the attack, Captain Dietmar fled with a package under his arm. After you inform Konrad about this, he will say that the captain must be on one of the beaches. Look for it there. Walk past the cave in which you completed the Fantastic Five quest to the beach just north of town. How to defeat enemies on the way is written in the chapter above. After you go through the cave, get to the teleportation point to the west, and from there to the beach. Dietmar is there with two of his sailors. As soon as you approach, he attacks you. Sam uses the invisibility spell, but you can easily deal with two other enemies. After defeating Dietmar, he will drop his artifact, and you can return it to Cecil. You can decide whether to give the artifact or keep it for yourself.

Quest Crabs vs Skeletons

Reward: 3150 experience

On the beach to the west of the city, you will find the corpses of the orcs. There is also a strange cave. The entrance is guarded by a giant orc. Kill him. The first obstacle inside will be the electric field. To disable it, place the barrel on the device in the form of a circle in the middle of the field. Follow further and meet an orc bleeding. Next, there will be a battle between the undead and the orcs. Wait for them to finish each other.

After winning the battle, go down through the clouds of smoke and get to the boss. Firstly, the boss is resistant to cold, and also quite mobile. Do not stand close to each other with your partners, because he will attack you with his strongest weapon - the attack of water. Use fire against the boss, ignore ordinary crabs.

After defeating him, enter the room behind the corpse, find a picture under the table, break it, pull the lever and find a hidden button. Click on the button and a trapdoor appears in another part of the room. Get down through it to the lower tier. Below you will find mines and crabs that need to be killed. Any of the paths will lead you to the camera in the center, where there are several levers. You need to find the right lever, because the wrong choice will attract the fury of the cave in the form of fiery jets, ball lightning, etc.

This lever is found alone on the stairs to the right, on the outside of the room. Among the ferns.

Thanks to this lever, you will unlock the path forward and find the boss - the Skeleton Captain. Of course, his entourage will be with him. Kill the boss first, because he revives the dead. Destroy the barrel in the center. Undead are acid resistant. Take the blood crystal from the chest on the ship. This is a nice addition to the quest reward.

Quest Headless Nick

Reward: 4100 experience

After completing the quest "Crabs vs Skeletons", search the room in the center and find a key near the table that will open the next door. Go through the corridor and watch out for traps on the boards. Throw something at them to check. At the very bottom, you will find several exploding zombies standing in a huge puddle of oil. You can undermine them.

Below you will find the ghosts of the Father and the daughter, where the father is beheaded. The girl asks to find the head of her father. If you looked around the city, then in the square you saw Regenald entertaining the audience with a talking head. Go back to town, find this Reginald. If you have completed the quest "Entertaining the crowd", then the man will give you his head without any problems. To convince the head that she needs to go with you, you will need to defeat her in battle. Once you do this, return to the cave and give your daughter her father's head. The quest will be completed.

Quest Elves and Orcs: Blood Revenge

Reward: 1075 experience

First meeting with Elgandar

An elf named Elgandar is located near the cemetery, he will ask you to meet him on the first floor of the King Crab tavern. Go inside, go upstairs, look into the room with the door open and listen to what the elf will tell you. He wants you to kill Victoria, the female orc who is on the first floor of the library. She is believed to be a member of the tribe that killed Elgandar's family.

You have several options:

1. You can convince Victoria to return the amulet that the elf wants to receive, as proof that the female orc was killed.

2. You can kill the elf and inform Victoria of your feat.

3. You can kill Victoria and take the amulet. Just hit her, do not release CTRL so that she starts attacking you.

4. You can have the elf get arrested. Take the bloody amulet, you will need two master keys. Give this to the captain. Return to the elf and see that he was arrested. Notify Victoria of the arrest.