All about car tuning

Competition-game “Exposure. Didactic game for getting to know your hometown “Guess where I am? Contest guess where you are

Wedding competition - where am I?

The game requires four participants. They stand in a row with their backs and a pre-prepared poster with one of the following entries is hung on each of them’s backs:
- sobering-up station
- public bath
- restroom
- public transport
The participants themselves do not know what is written on the posters that hang on their backs. Next, the presenter asks questions, addressing each participant in turn. The questions should be as follows.
- Do you often go there?
- When going there, who do you take with you?
- What are you doing there?
- What do you feel after being there?
- Do you want to come there at least once more?
As the game progresses, the guests usually; and they themselves are not averse to asking a couple of tricky questions.
Due to the fact that the participant does not know what we're talking about, and, of course, he answers out of place, his answers will certainly turn out to be very funny. The winner is the one with the most interesting and funniest answers (you can decide who gets the prize by voting).
At the end of the game, of course, you need to take down the posters and show them to the participants in the game so that they can finally read and, remembering their answers out of place, laugh with others.
The inscriptions on the "signs", of course, can be changed. Let's say you can make signs:
- nudist beach,
- cinema,
- "Intimate" store,
- roller coaster,
- stadium,
- tourist center and so on: everything largely depends on the imagination of the person who comes up with these signs.

This competition is quite funny. The leader and several couples take part in it. The man speaks into the presenter’s ear what he is going to give to his half. In turn, the lady tells what she will do with the gift, not knowing at all what her man has prepared for her. If the answer is revealed, she is awarded the corresponding prize. Thus, it seems quite funny that a lady is “putting on a pot for work,” or “cooking a book.”

Harem

Using hair ties, you can hold a “Harem” competition. In it, the main roles belong to men. Each of the men receives rubber bands of a certain color (one gets red, another gets green, and so on). In a few minutes, each participant must “ring” as many women as possible. A ring - an elastic band is put on the ladies' wrist. Then the number of rubber bands is counted and the most agile participant is determined.

Tufts

Before starting the game, tell the participants that men, like birds, are most attractive during the mating season. Let each of the participants choose a partner for the game and make him the most ruffled one. To do this, give the ladies multi-colored hair bands. The participants’ task is to make a greatest number Khokholkov. The partner of the most ruffled one is awarded a prize.

Clothespins

Guests should split into pairs. In each of the couples there is a woman and a man. Clothes pins are attached to the back of the partner's clothing. The partner’s task is to use his teeth and blindfolded to move the clothespins from the back of the clothes to the clothes on the partner’s chest. The pair that completes the task first wins.

Nose

For this game you need an empty matchbox, which is placed on the nose of the participant in the game. The box needs to be put on as tightly as possible. The participant must use facial expressions to remove the box from his nose.

Rope - an outdoor game

Number of players: any.
Additionally: long rope.
It is necessary that the majority of those gathered have not played it before. In an empty room, a long rope is taken and a labyrinth is stretched so that a person, while passing, crouches somewhere and steps somewhere. Having invited the next player from the next room, they explain to him that he must go through this labyrinth blindfolded, having first remembered the location of the rope. The audience will give him hints. When the player is blindfolded, the rope is removed. The player sets off, stepping and crawling under a non-existent rope.

Cool game (competition) - Shackled by one chain

Number of players: any
Extras: hats, ropes
Teams are formed. Depending on the number of participants, hats are sewn to the rope at 1-meter intervals. Participants put them on their heads and dance to the music. The team whose cap falls off first loses.
You cannot hold the hat with your hands.

Travel in the dark - sports game

Number of players: the more the better.
Additionally: skittles and blindfolds according to the number of participants.
Team game. The pins are placed in a “snake” pattern in front of each team. Teams holding hands and blindfolded try to go the distance without hitting the pins.
The team whose team has the fewest pins knocked down will win the “trip.” The number of pins not knocked down equals the number of points.

One day I opened my eyes and realized that I was in some kind of completely unfamiliar place. I was standing on the road in a deserted, seemingly rural area; nearby some rather scary houses could be seen. I began to remember what this place was and how I got here, but my memory was completely blank. I walked along the road, trying to figure out where I was. As luck would have it, there was not a single person on the street, and rare cars passed by, not paying any attention to me.

Do you think that I decided to tell you the plot of a second-rate horror film or about my dreams? No, this is a new and extremely addictive Google Maps game that you just won't be able to put down!

The game is called and is based on StreetView technology from Google. I roughly described its meaning above: you find yourself in a completely unfamiliar place and your task is to understand where the unpredictable choice of service has taken you. To do this, you can move around, read signs, look for road signs, try to identify store names, or trading companies on passing cars. In short, use any information obtained for you to determine your location.

Sometimes it is quite easy and you literally find your place in a few minutes. But sometimes you may be taken somewhere on a highway in the Australian wasteland or in the Asian outback, where everything is in hieroglyphs, and you have to run around a lot, collecting evidence. In most cases, it is impossible to find yourself without the help of using Google and other sites, but if we assume that the lost traveler has a smartphone with Internet access in his pocket, then this is quite possible.

Once you understand your location, you should mark this point on the map located on the right. Please note that you need to mark exactly the place where you found yourself at the beginning, and not where you are after your search. After that, you will be shown the correct location and distance to the location you indicated. Depending on your accuracy, the corresponding number of points will be awarded.

This is not the first example of using Google maps for gaming purposes. But, to be honest, I don’t remember such a fascinating and interesting implementation. Discovering the smallest clues, searching for characteristic details, exploring new countries is seriously addictive, like a good twisted detective story. Let's not forget the element of sociality, which allows you to compete in geo-orientation with friends.

For example, you can hold a competition for the title the best detective-geographer on Lifehacker! I suggest you solve these five tasks and publish your result in the comments. For example, I ended up scoring 28,246 points. What about you? Share in the comments!

Tatyana Ishchenko

Motherland, Fatherland. In the roots of these words are close to everyone images: mother and father, parents, those who give life to a new creature. Raising a sense of patriotism in preschoolers is a complex and lengthy process. Love for loved ones kindergarten, they play to their native village and native country a huge role in the development of a child’s personality.

In recent years go by rethinking the essence of patriotism education: the idea of ​​cultivating patriotism and citizenship, acquiring all social significance, becomes a task of national importance. Modern researchers as a fundamental factor in the integration of social and pedagogical conditions in patriotic and civic education preschoolers are considered a national-regional component. At the same time, the emphasis is on nurturing love for home, nature, culture of the small Motherland.

Getting to know native land: with historical, cultural, national, geographical, natural peculiarities forms in them character traits that will help them become a patriot and citizen of their homeland. After all, vivid impressions of hometown, nature, history native land, received in childhood, often remain in a person’s memory for life.

In order to consolidate knowledge about hometown was conceived like this game« Guess where am I I'm.

Purpose of the game: consolidate children's knowledge about attractions native land.

To create this game, a lot of preliminary work was done, conversations and classes were held. excursions around introducing children to their hometown. Parents were involved for these purposes. They were asked to take a photo of the child against the background of the landmark. cities of Karaganda.

During the game, the child shows the children his photo and asks: « Guess where am I I'm. Children carefully look at the photo and name the place. cities and give short story about this attraction hometown. And if children find it difficult to name this place, then the child who shows the photo himself talks about the object in question and gives brief information, which his parents prepared for him.

During this game, children gained new knowledge about hometown, its attractions. We enriched the vocabulary with new words, strengthened the ability to compose a story from personal experience. The children developed a sense of pride and love for hometown.

Publications on the topic:

Summary of a lesson on getting to know your hometown in the preparatory group “Happy Birthday, beloved Angarsk!” Summary of a lesson on getting to know your hometown in preparatory group. Topic: “Happy birthday, beloved Angarsk!” Goal: Develop.

Kozakova L. And d. garden “Akbota”, Karaganda. Our task, as teachers, is to foster in a child love and affection for his family.

Second junior group(3-4 years). Purpose of the game: To develop in children the ability to guess an object based on its description. Objectives of the game: Educational:.

Integrated lesson on getting to know your hometown (middle group) Program content. To consolidate and expand children's knowledge about the city of Saransk. Reinforce the idea that Saransk is the main city.

Consultation for teachers “Forms of working with parents of preschool children to familiarize themselves with their hometown” Consultation for teachers. Forms of work with parents of preschool children to familiarize themselves with their hometown. (message for presentation) Patriotic.

A pedagogical project to familiarize senior preschool children with their hometown of Saratov Pedagogical project to familiarize senior preschool children with their hometown of Saratov September. Topic: "My hometown, in which.

Long-term planning of work to familiarize children of senior preschool age with their hometown Long-term planning of work to familiarize older children preschool age with my hometown SEPTEMBER Conversation “My Family” Consideration.

A very exciting hobby

The presenter asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they should not name their hobbies until the end of the competition, as the rest of the guests must try to guess them using questions. Participants are asked to leave the room for a while (ostensibly so that the rest of those present can come up with questions), and the presenter explains to the audience that this is a practical joke and all three players have the same hobby - kissing (for a more relaxed group - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this??
  • How much free time do you devote to pursuing your hobbies?
  • Is there any special training or preparation required to learn this craft? If yes, which one?
  • In what room do you practice your hobby?
  • How do you prepare for your hobby?
  • Which best time days to practice this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do this with?
  • Could your hobby eventually become a profession?
  • Do you pass on your experience to anyone?
  • What sounds are present when you practice your hobby?
  • How does this make you feel?

Participants answer questions and at first do not understand why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, wood carving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a joke and they were all asked questions, assuming that their hobby was kissing (or sex). Try it, it's a lot of fun!

Answer without words

Number of players: any.

The presenter sits in the center and begins to ask questions to the players, turning first to one and then to the other. For example:

  • What do you like to do in the evenings?
  • What's your favorite dish?
  • What is your favorite animal?
  • What do you do (who do you study for)?
  • How did you sleep last night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when you're away?
  • What is your hobby? etc.

The players’ task is to respond without words, only with gestures, signs and facial expressions. Anyone who cannot resist saying a word pays a forfeit or is eliminated from the game. During the “answer” of one of the participants, everyone else can guess what exactly he is depicting. The presenter should not delay with questions and (most importantly!) ask questions that can be answered simply “yes” or “no”.

Favorite establishment, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and signs with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: “Brothelage”, “Bowling”, “Detoxification center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Those present ask the players, one by one, various questions: “Why do you go there, how often, what attracts you to this place, etc.” Players must answer these questions without knowing what is written on the sign. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • Do you visit this place often?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Is admission to this establishment free, paid or by invitation?
  • Is each visit to this establishment expensive for you?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • Do you meet many friends there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What's there? etc.

The discrepancy between the answers and the inscriptions on the signs causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both participants and others present!

Where am I?

(a reversal of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: “Brothelage”, “Bowling”, “Detoxification center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. For certain time the player must guess where he “is.” To do this, he asks those present various questions: “Is this a paid establishment? Is this place open at night? Do I go there with friends? etc.” Condition: questions must be such that they can only be answered “yes”, “no” or “doesn’t matter”.

A spicy situation, or women's revelations

The participants are seated with their backs to everyone, and pre-prepared signs are attached to their backs (or to the backs of chairs), on which various piquant situations are written. The inscriptions can be the following: “Broken heel”, “Black eye”, “Torn tights”, “Messy hairstyle”, “No underwear”, “Hangover”, etc. Participants must, without knowing what is written on the sign, answer questions from those present. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your look?
  • How do your friends react to what happened to you?
  • How did you end up in this situation? etc.

Comic fortune telling from a book

Any book is suitable for this entertainment - to your taste (fairy tale, romance novel, etc.). The “fortuneteller” picks up a book and turns to it with a question that interests him, for example: “Dear book... (names the author and the title of the book), please answer what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the required line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged photocopier

This is a modification of the famous “broken phone” game. Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank pieces of paper and pencils (pens). Then the presenter approaches the last players in the ranks one by one and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what was drawn for him, and then tries to depict the same picture on the back of the next one. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up being most similar to the original wins.