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Achievement guide. Achievement Guide Like Crisis 3

West 30th Gate, Liberty Dome, New York

The identity of Alcatraz, the protagonist of Crysis 2, was destroyed by alien disputes, after which it was replaced with a nanosuit for the identity of Lawrence Barnes - the "Prophet", who copied it in memory of the costume before putting it on Alcatraz and committing suicide, since he was already dying due to alien infection. With such a cunning explanation, the developers "returned" the Prophet to the ranks. In the third part, he is the main character.

Two decades have passed since the events of the second part. During this time, the CELL corporation practically seized power in the world. All this time, she kept Alcatraz the Prophet captive, conducted experiments on him and all that, as if we do not know, and it does not really matter. At the moment, he is on a ship going to New York to separate the nanosuit from the body, which has already been done with all the other soldiers wearing the nanosuits. The game begins with a resistance group led by Michael Sykes - "Psycho", sneaking onto the ship and freeing the Prophet.

At this very moment, we are handed control. A heavy downpour is pouring down the deck, but in the nanosuit it is not terrible. We go down the ladder, or just jump to another ship and follow the Psycho. We go up the stairs and go inside. The first CELL soldier can be secretly killed with a knife, or with a silenced pistol. He has a good close-range assault rifle with him. On the mercenary in front, you can throw off the load if you shoot at its mounts. Then decide for yourself whether you want to walk quietly, using disguise, or with a twinkle. For the latter, large red barrels are placed here. We pass to the other side, go down the stairs and open the door for the Psycho. An alternative quiet route is through the ventilation that runs downstream. We continue to follow our comrade. He is giving us the most powerful weapon of the future - a nanobow with nanarrows, called the Predator. Not bad, they will probably invent nano-stick and nano-stones soon. In the meantime, we are content with what they give and go down the stairs for the Psycho. Here on deck is the perfect place to test the nano-bow. Targets at different distances and heights. Disguise does not disappear when fired! This is perhaps the most valuable thing in it. You can also pick up used arrows. When all opponents are killed, Psycho will climb the stairs on the other side.

Going out onto the deck, you can see a helicopter and explosions in the distance. You will need to make a hack to go further. It's an elementary matter that is part of the training before the start of the game. You can complete it at any time by selecting "Training" in the "Campaign" section of the main menu. She will answer most of your in-game control questions. Turn on the tactical visor [B], select the target and press [F], then click at a certain moment. We go downstairs. This screen shows the Crazy being removed from the nanosuit. For him, this is a very painful memory. We pass further and clean up a new area. A helicopter can be shot down with just one exploding arrow. To install it, press [X] and select the "explosive fragmentation" ammunition from the list. We break open the door and go inside. The psycho lagged behind, so we go on completely alone. We pass through the scanning camera and find ourselves in a compartment with very strange mechanisms. Radiation emanates from them, and people who are here are wearing protective suits. We pass by, through a room with armchairs extending from the ceiling. We find ourselves in another room, with reservoirs emitting bluish light and containing strange objects. Possibly alien in origin. We break the glass and go forward. A turret is encountered here, which must be hacked, being in stealth mode and fully seeing it in front of you. After that, we meet with the Psycho. It offers a view of New York 2.0, covered with a dome. And, I must say, overgrown with all kinds of plants, which liked this makeshift greenhouse.

Chapter 2. Welcome to the jungle

We leave the elevator and follow the Psycho. He will stop before upgrading for the costume. We take it, then press [H] and get into a large menu for selecting perks. Now we have four points, and we need to distribute them wisely, building a successful sequence. We can also observe changes in characteristics and requirements that need to be fulfilled, having received a more powerful version of each perk. When you decide, you can go outside, right into the jungle.

Westside Yard, Penn Station, New York

In this place, I really want to include the immortal composition Guns N "Roses - Welcome To The Jungle. There is simply darkness of all kinds of vegetation around, the walls of buildings are covered with vines and moss, the tops of trees can be seen from their roofs, mushrooms hatch in the shadow of the taxi frame, and the amount of grass grows per person, can not be counted. In front even comes a couple of deer, who already feel in New York as in a real forest. Perhaps the first exit into the "urban jungle" can be remembered for a long time. Delightful sight. Admiring the landscapes, we approach the Psycho, who wants you to crack the mines. You need to aim at the mark with a red skull. After passing through a mined bus station, we come across a frozen tripod cep, Screamer. maybe without a nanosuit. The Prophet will have to help him. The railway has long been abandoned, rusted and overgrown with vegetation, but we are not here to go by train de. Here Crazy shows the Prophet a watchtower, which looks out for intruders and can launch a missile strike. The old comrade himself is completely unstuck and differs, but you can understand him, now he is just a man, one of those whom he could kill dozens at a time before. Therefore, the Prophet will go under the bullets.

The places where the weapon should be located are marked on the map. You can only move in stealth mode. Even tall grass in a ditch does not protect against detection. While recharging energy, you need to hide behind large obstacles. We simply inspect the places one by one until the last point remains. We jump down and find dead cephs, as well as their weapons. This is an alien sniper rifle. With its help, you can shoot three rocket launchers on the tower. Now you need to break open the minefield in order to go further. Interesting: if mines still do not work on CELL soldiers, then why mark them? We jump over the collapsed train and move on. Has the enemy already landed on ... the lake? Well, rather in a big puddle. This is a great chance to try out the electric tipped arrows for our nano-bow. We shoot between two walking soldiers and admire the result. And what circles are dispersed in the water! We finish off the rest, including the arriving assault force in a helicopter, which cannot be shot down. We pass further.

An additional task appears: find the source of the CELL location. Its marker is not easy to see, so activate the visor and mark it. We pass under the destroyed bridge. Here, a couple of soldiers try to break into the container, but cannot. But the Prophet can do it, and inside there is one point for upgrading the nanosuit.

You know, this voice that speaks about the activity of the rebels ... not to mention the destroyed city, the corporation that seized power, the hero's return to the ranks twenty years later ... personally to me it strongly reminds of Half-Life 2, City 17, Gordon Freeman, a totalitarian government with combines. This is not to mention the nanosuit and all the similarities of the story with aliens in the previous parts. I will not recall the similarities between these games anymore, but you will easily notice them yourself. However, this is just my subjective feeling, reinforced at the moment by rails and trains, and by something in the future.

Upstairs we find Psycho. I wonder how he got here before us? We jump into the hole in the floor. The Prophet slaps against the stones, and the Psycho descends on the rope. And also a friend is called. We move along the tunnel further. We open the door while the Psycho climbs the stairs. We go through the door and break open the turret. She will not live long, but she will be able to take someone with her. We kill the rest and climb up the stairs on the way. Crazy is already here. We run up and, holding the space bar, find ourselves near it. We pass forward, we select a black box from the wrist of a soldier who was not killed by us. We jump over the carriage, take the ammunition and move on. We pass through the door and see ... a live tsef! He interrupted the CELL detachment and disappeared somewhere. We jump down into the tall grass ... and we find the Hunter's head, even two. The psycho also saw such, says that they are wild. We go further through the channels. The mines on the walls easily explode from one bullet, so there is no point in wasting arrows on them, as the game advises. We rise along the stairs and find ourselves in the rear of the CELL detachment. There are a lot of them here, so you need to mark them all with a visor at the beginning in order to know their location. Hacking turrets is also worth doing. And landing help is expected from the roof. At the other end of the depot, we go up the stairs and go along the top to the goal. This is a cable that you can slide on to the exit. CELL have enabled suit blocker, so we don't have a tactical visor. All other modes are fine though. And there are also a lot of ceph-hunters who hid in the grass, and we will not be able to detect them. However, this is not a problem if you climb higher, for example, on the roof of a carriage. So you can shoot them with almost impunity, especially if you previously picked up a grenade launcher. A blocker is such a small antenna standing on a large concrete platform. There is a red barrel next to it, and there are also cartridges nearby. Now you can make your way to the Psycho, who is behind the stationary machine gun. Behind it is a pyramid-shaped container that contains a grenade launcher. But the machine gun is still preferable to unhook. We follow the Psycho. Even the Prophet cannot open the tunnel, but he can push the fuel tank along the old rusty rails. Both old warriors climb onto the roof and rush on it through the tunnel, firing on the sides if desired.

Chapter 3. Root of Evil

The psycho brings the Prophet to the headquarters of the resistance. Here Claire is trying to command a dozen squads of rhinestones. Interestingly, hugging in front of everyone, he and the Psycho really think that no one will notice anything? And this old man dangling around is Karl Ernst Rush, the creator of the nanosuit. That's ALL four characters in the game in the collection. Claire and Rush do not trust the Prophet very much, but happily send him away, save their lives and destroy CELL. And none of them believe his prophetic visions.

Nassau Street, Financial District, New York

The exit from the headquarters leads directly to the dam. An epic sight, draw distance and detail are amazing. The psycho wants to get out of here as soon as possible, until the headquarters of the resistance has not been calculated on us. Three helicopters are rushing by, they could spot two travelers. Where the Psycho stops, you will need to sit down and crawl into the narrow passage. A huge antenna is visible from here. But for now, we need to disconnect power from the dam. The psycho opens the elevator doors, it is difficult for an old man without a suit. We jump down into the mine, onto the roof of the second elevator. He breaks down and falls into the water. We get out and find ourselves in a dark basement.

At the exit from it, an enemy detachment is found, parachuting from a helicopter. We fix them with the help of the visor and go to kill. They stand so well that they all die with one grenade. Two more large groups to the left and right. This is a very large area, it is not at all necessary to go straight to the blue marker. There are many soldiers here, several vertical positions, several turrets. If you go left, you can find a nanosuit upgrade kit, guarded by two turrets and a machine gunner. And also an elevator leading to the top of the dam. In the middle are the ruins of a skyscraper, dark and overgrown with moss. There is also a lift on the right. I chose just that. It passed easily under the lasers, but the activation of the elevator revealed the Prophet. The elevator stopped and had to climb out onto the roof. From it there is a passage to the ventilation shaft. While the CELL mercenaries are hammering into the elevator, we go around them and jump right on their heads! A container with a typhoon and a sniper can be found here. Typhoon is still more relevant, since there will be a lot of enemies. But in general, there are many options, do what you want.

We find the first tower immediately. We make our way inside and go downstairs. Here we reprogram the CELL anti-aircraft battery and turn off the generator. New soldiers are approaching, so the Prophet does not waste time trying to figure out the equipment, but simply breaks some pipes with his hands, from which the entire structure collapses. The staircase collapses, but a distant jump allows you to climb up and so on. To explode the helicopter, you can use the rocket launcher, which is located at the exit. But in general, this entire zone can be passed, replacing only heavy machine guns. Now we go to the second tower with a generator, identical to the first. You can turn it off by simply using the controls. Now the Prophet decides to bring down the entire dam, planting explosives. Why then were we messing with generators? The Prophet is surrounded by CELL helicopters, but he leaps from the dam on a cable and detonates a bomb. This is an explosion! The water washes away the dam, fills the streets and forms a small city river. Claire sees the Prophet as a goddamned robot, and this is already getting annoying.

Moving on, we need to find a certain complex of System X. Along the course of the current, you can find a certain CELL lighthouse. But sailing is still not as interesting as jumping over the ruins. Soon a large detachment of the enemy stands in our way. Just behind them is the path to the crashed helicopter carrying the upgrade of the suit, as well as some data. Now you can return to the main task. We pass further downstream and climb into the formed cave. We cross a small waterfall and meet ... two squirrels! If you hit one, the other will not even notice it. Hmm. If you go to the right, you can find a bonus for upgrading the costume. There is no such thing on the left. We break open the turret, defuse the mines, and you can begin to storm the System X complex. You can get inside in different ways, there are wide drainage pipes on the left and right. Once inside, you can proceed to the operation and clear the complex of interfering soldiers. You don't need to touch the unfortunate little robot. We climb into the elevator car and go down underground. To get up, you need to turn on the crane using a small screen. Then we make our way through the container and restore the air pressure with the help of one, and then another one. A raging defensive installation can be pacified with heavy weapons. Or by breaking the most difficult lock on the console in the center. Now we take the elevator to the very top. CELL have taken a good foothold here, but where are they to Romeo One? At the very top, you can disable the Nexus. What a surprise, it turns out, all this time CELL has been using Alpha-cefa as their secret power source. Well, now he is free, thanks to the efforts of the Prophet and the forces of resistance.

Chapter 4. Remove from the fuse

Delancey Street, Chinatown, New York

Once in Chinatown, the Prophet encountered the CELL detachment. For some reason he killed one, but the others did not find the body and left. The shot also featured a highly detailed nano-toad familiar to us from the videos of the game. So we are in a flooded Chinatown. CELLs roam the swamp, and the Prophet at this time can climb to the second floors of destroyed buildings. If you wish, you can play yourself "Predator" or "Rambo". Electric booms work great. There are also several turrets and minefields. There is also an observation tower with spotlights. Crazy thinks there is CELL data nearby, including information about who tortured him. An interesting idea, let's go and check it out. "Some problems of a personal nature," then. As long as it's not me, as long as you like. The desired folder is located next to the helicopter crash site. Looks like there isn't what Psycho is looking for here. You can go back to the main goal. You will need to climb to the top floor of a residential, multi-storey building in order to use the cable. Claire will say that Karl Rush escaped from the base to no one knows where. The house, meanwhile, is shaking, ready to collapse completely. You need to overcome this maze and go out into the street.

Here we again meet Alpha-cefa. And others, smaller. Claire's fears are understandable and interesting: Could the mind of the Prophet, or rather the nanosuit, be taken over by the collective mind of the Cephs? For now, let's just have some fun and hunt the Infantry Chiefs. From the body of one of them, you can pick up an alien machine gun. They also have a shotgun. After interrupting the aliens, we get to their strange structure. We hear the voice of Rush, we see visions, we call Psycho. What the hell happened? It is only clear that you need to move on. Ahead, CELL soldiers are burning alive. They also fight the cephs, but are hopelessly losing. There would be a dozen fighters in nanosuits ... oh, wait, they were all destroyed. Soon we come to the door and meet a new ceph - the Pyro. Moreover, he is not alive, but a robot. His armor is serious, especially on top. Therefore, we do not shoot when he is defending himself. Better to use something powerful like grenades, rockets, explosive arrows. Bullets are practically useless. We pass through the building and meet many more of the same arsonists. If hacked, they become harmless for a short time. In an additional task, you need to hack the Screamer robot. It would be nice to have such a great friend around all the time! Further we meet a flying round robotic scout tsef. A whole detachment of infantry follows him. The next goal is to get to the elevator. We break open the control panel from the side, the bridge descends, we rise and see a tremendous tower.

Crazy is already waiting in the elevator car. We rise with him higher and go in. It was as if Mamai had walked. Furniture is scattered, all over the body of CELL. In these laboratories, they kept Psycho and studied the cephs. Some of the specimens are still locked inside. And the other seemed to have escaped. The psycho will stop in front of the door and ask to open it. Inside, apparently, is the place where the nanosuit was ripped off him alive. And no one alive. There is no one to take revenge on. We can say that the evil committed here has returned to these people a hundredfold. However, not all. One of them survived. The psycho leaves in an unknown direction. And the Prophet will have to stop the Rising of the scarlet star.

Chapter 5. The Rise of the Scarlet Star

Pearl Street, Two Bridges, New York

To stop Alpha-tsef, who escaped, through the fault of the Prophet, to freedom, CELL decides to launch an orbital strike on New York. Our sentient suit is confident that this will lead to the apocalypse. But how can he be sure that these visions are indeed predictions, and that it is not his actions that will lead to their realization? Let's see. In the meantime, we need to move somewhere again. Look for a Ceph brain transport device. On strange red pipes you can go from one building to another. The second will have a small warehouse with weapons and one outfit upgrade. You can also move downward. Near the fallen helicopter, you can take a light machine gun. Opponents in the form of infantrymen are walking below, near the artifact we need. By the way, on the bow there are now nanosoldier tokens that the Prophet picked up in the laboratory. We approach the spire and interact with the hologram. Eh, but it almost turned out! The Prophet nearly got his hands on an army of Cephs, transforming them into an Alpha Male! The real boss did not like it, and now he will have to fight with this army. When the first infantrymen run out, they will drop the robot - the Destroyer. He is armed with a mortar and very well armored. Use any explosive effectively. And the mortar can be picked up.

Now you need to go to the control station "Archangel". But for now, our thoughts return to the road, where a detachment of hunters is attacking the CELL soldiers who have settled in the building. The latter have a heavy machine gun. It will still be useful to us. As well as breaking into two turrets in a neighboring house. We continue towards the tower. They love to build everything very long in CELL. Below in the swamp hunters swarm. We kill them and climb the stairs through the dry cleaning. At this time, Claire says that her squad urgently needs help. Archangel will wait. So get in the buggy and go! No weapons, but no one is shooting at us. We drive onto the bridge, get out of the buggy and begin to fight our way through the soldiers. We go down one of the pillars of the bridge, along the numerous stairs, and jump into the water.

The psycho came to his senses and returned to duty. He'll take care of Claire. Now the Prophet can go to his goal again. We carefully jump over the ruins to the ground. A new buggy equipped with a rocket launcher awaits us here! There is no armor, but it should hurt to bite. But rarely, there is nothing at all. However, it will be possible to hijack a tank at the site of the main hostilities! Look for a side quest marker and create cefam hell. The gate is opened by a mechanism to the left of them, you can climb there by stairs. We continue our way across the battlefield. We enter the railway tunnel. After him we find ourselves in front of a blocked road. A man will pass here, but a tank will not. Here you can pick up a Gauss Cannon. The cephs are shelling the tower. Psycho gives an additional task - to destroy the tower air defense system. This place is also surrounded by cephs. At the very left, the first of the counter, it will be possible to pick up a pair of powerful cannons, with which you can deal with the rest. Only the CELL people will remain. The object indicated by the marker simply needs to be destroyed from any weapon. For example, from a heavy machine gun, on the second level.

When the Prophet enters the CELL command center, the cephs are already going somewhere. You can enter from different sides, but inside the goal is the same. The moment you approach the bridge, it suddenly rises. Fortunately, there is a control panel at the beginning of it on our side. Now you can go over the bridge and enter the elevator. I wonder why CELL makes elevators so strangely shaped? Not a rectangle or a circle. Everyone was already upstairs — Crazy, Claire, and Rush. I wonder how they went through the same as the Prophet? Passed CELL and cef? In the meantime, the Archangel made a goof and was stopped. Instead, a tunnel opened into another ... galaxy, I guess. From there the Ceph invasion should begin. Rush turns out to be a traitor, he was enslaved by the Cephs when he climbed into their collective mind. We did everything at his behest, freed Alpha-tsef and opened a short road to Earth for the aliens. Somehow Rush manages to kill, Claire and Psycho quickly retreated, and the Prophet miraculously landed right in the VTOL cabin. But they were all hit in one place. Claire was killed by Rush. The Crazy and the Prophet intend to kick the cef's asses.

Chapter 6. Only Human

West 52nd, Hell's Kitchen, New York

In order for the Psycho to fit the VTOL aircraft here, you must first turn off the air defense. But in the beginning, you need to get to it by interrupting the cephs wandering around. Among them there are new ones - Shadows. They are armed with a sniper rifle. Perhaps the most effective way is to approach them as close as possible and simply shoot them. Do not forget that it is advisable to jump down in maximum armor mode! We rise to the roof to the cefov installation, the Prophet will independently absorb the energy of the battery that feeds it. The Cephs really didn't like it, so their reinforcements come to you. There is a choice of which setting to disable next.

First I went to the one in the northeast, Bravo. On the way, there was a SOS signal from a detachment of insurgent mortars. On the ground, by the way, you can find the lone head of the Statue of Liberty. And next to her - a whole tank! The joy, however, did not last long - this tank does not know how to ride along the bottom. The water level is too high for him. Therefore, we swim to the mortarmen on our own, kill a couple of infantrymen and receive mortar support as a reward. Screamers, very tenacious cephs, roam here. With the help of the visor, you can mark the target for mortar fire. With their help, you can destroy the Screamers. Further, the road runs through several destroyed buildings, and at the end there will be exactly the same air defense installation. It was the Bravo point.

And now it’s the turn of Point Charlie. Near it, the rebels also need help - they are stuck in a minefield. After their release, grateful tankers will let the Prophet go for a machine gun on their BMP. Do not overuse the hospitality, however. The machine gun is useless against flying cef robots. Therefore, it is better to arm yourself with a rocket launcher and remove them. An additional mission also appears - to find the downed VTOL aircraft. The door is blocked by a container, and there are living rebels inside. The reward is supplies, weapons, costume modification, which are inside the item. The last air defense installation is guarded by a lot of cephs, who surrounded themselves with mines from all sides. So we ran out of air defense centers.

It is necessary to clear the place from the newly arrived cephs so that the Psycho can sit on his VTOL aircraft. Now we take the place of the arrow. The flight will continue until all enemy aircraft are destroyed or the VTOL aircraft is shot down. Therefore, we try not to smear, and everything will work out.

After landing on the roof, the battle with the Chief of the Cephs will begin.

This creature possesses strong telekinesis and hurls bombs from scrap metal in volleys. In the arena, there are many shelters behind which you can hide from volleys, as well as several powerful cannons and ammunition boxes. So: we hide behind shelters, turn on the armor and go out to the Leader. We shoot until his volley starts. We hide, recharge and go out to the next run. Shelters need to be changed sometimes. The adversary will pull the Prophet to him, you will have to quickly and quickly hammer in [the space] in order to escape. Then the help of smaller cephs will appear, but powerful cannons can be removed from them. The remaining time we repeat the previous actions with shelters, until the creature dies. It remains to leave the roof. Alas, but busy with the boss, the Prophet missed the expansion of the white hole, or the portal to the world of the cephs. Then he fell and fell under the rubble of the surrounding skyscrapers. No human could survive this.

Chapter 7. Gods and Monsters

Under Columbus Square, New York

… Therefore it is good that the Prophet is not a man. He just gets up, dust himself off and walks, as if nothing had happened - the suit took the blow, and now he is recovering. The weapon, however, was lost, only a pistol with a flashlight and a faithful nanoluk remained. We go until it falls even deeper into the water. Glitches, or memories caused by the Ceph superintelligence continue to build up. It seems that here, under Columbus Square, these strange caves, created by aliens, have long been located. We soon find direct confirmation of this in the form of a huge structure. You can't jump down, so we are looking for a workaround on the right. Here we find cartridges and rocket launchers. Cephs begin to meet ahead. You can pick up one of their guns. Fighting now is not even necessary - you can go around and go to this contraption, which will charge the batteries of the Prophet. He will be temporarily invulnerable. Now the carnage can begin! When you run out of enemies, or you get bored, you can continue on your way.

The task will appear - to find the CELL beacon. They seem to have been to these caves before. And one more task is to turn off the cooling of the turrets. Perhaps this is where you need to start, because there are a lot of turrets here. The hologram is at the bottom, right below the first turret. From here you can get to the first of the devices to gain energy. This is the only way to fight this strongest pack of Cephs. Now we go to look for the CELL cache, marked by a beacon. There will be one large robot, to destroy which you need to use a stuck tank. It seems that it is he who is marked with a beacon. Several powerful cannons are also scattered around. We are continuing our approach to the brain transportation device.

Fight with Alpha-cef

After a new recharge, we will look for the wormhole, and with it the Alpha-cepha. The best weapon is the ceph mortar, which lies here. At the beginning, you need to shower him with shots, and then knock out one of his vulnerable red points - when the drill limbs turn red. And then fight off the capture. This whole structure with a tunnel in the middle also drills into the rock of the cave, bringing down stones right on the Prophet. Judging by the abundance of equipment, CELL also tried to destroy the wormhole, but they failed. But the turrets can be hacked and brought back to life, they will help against small cephs. Now you need to find a source of energy and recharge. Kill the cephs, and then kick Alpha one more time. And most importantly, you need to jump down to the battery at the moment when Alpha turns into one big drill, otherwise the battle will end instantly. After the second run, the game will be saved. It remains only to finish off the last batch of cephs, and the Alpha-cef itself.

Falling into the wormhole, the Prophet found himself in orbit of the planet, surrounded by scrap metal, where he watched the exit of a huge ceph ship emerging from the hypertunnel. The prophecy of the Prophet has finally come true. But not completely. This is not the End of the World yet. He hacked into the Archangel satellite, and then aimed the beam at the vulnerable point of the ship. You need to hold the sight at this point until the circle of charge is filled and shoot. This is the end of the alien threat. The earth was saved, and Lawrence Barnes, better known as the Prophet, fell on a tropical island where no one would look for him. And if he does, well, now he can disguise himself quite well.

We told you about the features of the game Crysis 3, and now, probably, you will be interested to know what are the secrets of its passage. Exactly Crysis 3 walkthrough, as you may have guessed from the title, and will be discussed in our "conversation". Well, let's get started.

Crysis 3 Gameplay Walkthrough - Posthuman

After you watch a couple of videos and go through the training, you should not forget to put a muffler on the gun and it is worth moving around while sitting. Psycho will open the door in front of you and you will turn on the invisibility mode, then go to the steps that are on the right, then go up to the control room, where you need to turn on the light. We will immediately warn you that while you are going to this room, you will encounter several enemies on your way, and therefore it is better to move as quietly as possible and deal with them as carefully as possible. Put on a muffler!

After that, you have to follow along with your partner. You will get the bow, after which you will need to go downstairs and open the door. Here you have to clear the location with the enemy, for which it is best to use invisibility and radar in order to plan your actions most effectively. You dealt with the enemies and went to the next door, the alarm began to rustle.

Run up to the right window and, using the scanner, open the door - this is a kind of mini-game in which you need to press a certain button at the moment when the slider turns yellow.

Then you have to go through the room and go down the stairs, where the next clearing of the location is to be done, which must be done as quietly as possible, because the enemy can raise the alarm, and this is fraught with the arrival of a helicopter, from which you will need to hide - therefore, silence here is the main guarantee success.

The location has been cleared and you need to enter another door, behind which you have to go through the corridors to the required point. Here it is already allowed to make noise. But then, after you find yourself in a spacious hall, another "quiet sweep" awaits you, after which you need to go further through the upper platforms, then through the corridor to the right, then another door, another corridor, a bend in the tunnel and finally- then coming to a partner.

Walkthrough for Crisis 3 - Welcome to the Jungle

We continue Crysis 3 walkthrough... You and Psycho walk through the hallways and out onto the street, yes, and don't forget to grab a costume upgrade along the way. A changed city opens before your eyes, but there is no time for lyrics.

Follow to the control point, deactivating the mines along the way. After that, you need to knock out the door (you just can't open it). Go up the stairs with a friend, after which you have to search for weapons, but you need to wait for Psycho to show the sectors.

Now you need to turn on the invisibility mode again and quickly proceed through the shelters to the farthest zone. Here you take a gun and shoot at the rocket launchers located on the tower.

Then you meet with your partner and follow to the checkpoint. On your way, naturally, opponents will come across - you have to shoot electric arrows (do not forget to activate them) into the water when the corporation soldiers are in it. Well, they coped with the soldiers, and now they should, hiding from enemies with the help of bushes, go to the next point.

You met Psycho again and ended up in the sewers. Through the tunnel you have to follow your partner, after you find yourself at a dead end, turn into the left opening - here you are at the location next to the C.E.L.L. Now you need to hack the turrets and set them up against the soldiers, also using cover behind the iron columns. After you climb the stairs, you need to eliminate the remaining soldiers (they are standing with their backs to you, and it's easy to do), then run along the ledge and jump.

You passed several corridors and ended up in a room with grass, where alien monsters have settled, which you need to track down using a thermal imager and kill them. The main thing here is not to jump into the bushes - then you will be surrounded Cephs... Then you break the hatch, go up the stairs (the corridors are full of lasers, so you need to be careful), knock down the door, go up the stairs again. Before going to a large location, it is better to determine the location of all the soldiers. First, quietly deal with the soldiers on the balcony, then reprogram three turrets, and to move forward, use the small passages, which are enough in the location. After that, go upstairs and follow the rope further.

You found yourself in the fields and the suit no longer works, so you have to jump over the wreckage of buses to the left along the map, where you will find a switch that is to be activated. Be careful - there are a lot of cephs in the bushes. After that, you need to go back to the building where you came from, where you will meet Psycho. A machine gun hangs on the ledge, you need to remove it and kill the aliens. You go with a friend to the exit, run quickly to the carriage and push it.

Walkthrough Crisis 3 - Root of Evil

Before your eyes are the ruins of a building - through them you need to go with Psycho, your path will be blocked by a wall, but there is a small opening in it, through which you need to crawl on your haunches. Psycho will open the elevator, you need to climb into it, then, after falling, get out of the ruins and go outside.

Now there is a way to the dam through the huge ruins, so jump over the existing ledges. Here it is preferable to be invisible more often and shoot at enemies only with a bow. Immediately it is necessary to say that there are a lot of corporation soldiers on your way, so do not count on a quick passage.

Finally, you have reached the dam. Here you need to go to its right side, where there is a corridor in which numerous lasers are constantly moving - you will need to crawl under them, get to the door, open it and enter the elevator. On the required floor, go up into the mine. Wait for the soldiers to become less alert, then abruptly return to the booth and eliminate opponents. Before going to the top of the dam, do not forget to take a sniper rifle with cartridges from the table. Now your target is 2 fans, they are highlighted. Everything is simple here, you eliminate the enemies from the rifle and go into the indicated rooms, where you need to turn off the mechanisms. After that, swim under the dam and plant a bomb.

Now your path lies towards no corporation. Here, by and large, you will meet 2 enemy detachments, which you can safely bypass, hiding behind buildings, stones, or vegetation. Finally, you have reached the base, here, in order to get to a larger location, you need to kill the guards in front of the entrance. The way to the elevator will not be easy. Therefore, it is better to immediately become invisible and go on the right side (there are more places where you can hide). There will be a lot of opponents here - you will have to use grenades and exploding arrows, a rifle, or a machine gun with a rifle scope.

After that, go down into the ground, walk to the right until it stops, where you have to restore the power supply, press another switch (it is located in the same place as the first, only on the left). Due to the fact that the bridge is broken, you have to get to the required place using the ledges. After returning to the surface, to get to the elevator, you will have to swim underwater to the ledge, which is located on the right at the very beginning of your journey. The fact is that the corridors, through which one could simply be blocked with the help of lasers, and it is impossible to bypass them.

Crysis 3 Walkthrough - Unfuse

This level is subdivided into a couple of large areas, passing through which you will find yourself in the laboratory.

The first location is subdivided into many vehicles, destroyed houses and an enemy outpost, to overcome which, you will have to constantly stay in invisible mode and destroy soldiers from a bow. It is better to use arrows here sparingly - you will need a lot of them. After you deal with the soldiers of C.E.L.L., you will need to go through a small passage from the local flora and find yourself in a huge house.

Here you need to deactivate 2 minefields and 2 turrets. Then climb the stairs through the destroyed floors. You will come across a lot of corporation soldiers, but they walk alone, so you can just get around them. We got to the roof, then go down the rope to the park.

This is where the second location begins, which is almost twice the size of the first. Remnants of houses and bushes have replaced the ruins, and instead of the soldiers you will find cephs, which are distinguished by "intelligence and ingenuity", and in order to kill them you will have to constantly move and use a bow - if the alien guests hear the noise of shots, then the whole crowd will instantly start shooting and throwing bombing you, making it difficult for you to survive. After that, there will be a large box in front of you, which you need to hack and take a grenade launcher from it. As soon as you get to the desired point, get ready to meet a spider-like ceph - you need to turn on invisibility and fire grenades at it.

Then you will pass the burning houses and find yourself on a small field with spiders - turn on invisibility, go down, bypassing them and leaving to the left. Of course, you can fight with them, but it will be just a waste of time. A little more, and you will find yourself in the laboratory, but you need to go through the last ruins. To begin with, destroy 3 flying balls with a machine gun, or a grenade launcher (here, how the soul lies), and with a detachment of cephs it is better to cope with a bow or grenades. Then go into the laboratory on the right side and go along with Psycho a couple of corridors.

Crysis 3 Walkthrough - The Rise of the Scarlet Star

On the roofs of the houses you need to get to the Ceph brain transporter, near which you will see a couple of aliens, which you need to eliminate using a bow. After that, on the ground in front of you you will see a gun of the cephs - you need to take it and destroy the enemies.

But that's not all - another huge ceph, which is better to kill with exploding arrows. Go on, turn right at the crossroads, but do not go down. Two locations await you, in which the opponents will be aliens and corporation soldiers. Here, only you decide to destroy them, or bypass them using disguise - you don't have to fight them.

After that, get into the car and go to the desired point. As soon as you reach the bridge, be prepared for the resistance of the corporation soldiers. Here you need to become invisible and throw grenades at them. When they are over, deal with the remaining enemies with a machine gun, then go into the room on the left, carefully, using protection, jump down, sit down in the car again and drive to the place of the battle. However, do not rush to get into the thick of it - go over the mountains to the left, where you will change to a tank, and then start a showdown with aliens. After cleaning, open the gate and go further.

Now you need to go to the command center of the Archangel, and you can do this using 2 ways - short or bypass. The second is preferable - although it will take more time, there will not be a single enemy on your way. After opening the gate, walk to the elevator, but be careful. This area is very similar to the base at the "Root of Evil" level, so there are a lot of enemies here, and use a bow and reprogrammed turrets to destroy them. After that, you need to go up the elevator.

Crisis 3 Walkthrough - Only Human

We continue the passage of the game Crysis 3. You need to pick up supplies and go to the first checkpoint, where you need to destroy the sensor of cephs. Once in front of a destroyed house, become invisible and destroy enemies, and before turning off the sensor, be sure to make sure that no one is nearby.

Through fields guarded by alien ships that lead to the other two sensors, you need to make your way carefully: take cover behind the wreckage. First you need to go to the right, save a squad of people who will give you a rocket launcher that destroys ships. However, the ideal option would be not to go to the ruins, where there are many cephs, but not far from the main entrance to go into the sewer passage, which will allow you to immediately exit at the sensor and turn it off. And the cephs from the ship will eliminate Psycho.

After that, you should go to the left side of the map, where you can help another squad, whose soldiers will take you on a tank to the required point, where you have to deal with arachnid aliens. On the next ruins, you will need to move literally close to the walls, after which you will find a passage to the sensor, which must be turned off. After that, your comrade will appear again, who will kill the opponents, and will put you on his ship.

Now it was possible to deal with enemy ships and units, firing at them with a machine gun. After you complete this task, you will face a battle with the leader of the aliens, who is not so difficult to kill. To do this, you need to turn on invisibility, surround and shoot in the back, it is better to use a grenade launcher for this. Sometimes the boss will try to capture you with the power of thought - press the jump. After 3 captures you will be able to kill him, but you need to constantly hide - his two successful attacks and your death is inevitable.

Walkthrough Crisis 3 - Gods and Monsters

Using a flashlight, you will get out of the cave - for this you can use any of the available passages.

Then you get to the transport zone, take the machine gun, reprogram the turrets, which will kill the cephs.

Now, perhaps the most boring moments of this mission await you. You will have to visit three more zones, reaching certain positions and killing enemies with the help of turrets. Sometimes you will be able to find various weapons that speed up the passing process.

After you pass the movement zones, get ready for the battle with Alpha-ceph. In fact, it's easy to deal with him - shoot in the eyes, run away (otherwise he will cut into pieces). If Alpha-cefu fails to hit you, he will shoot, after which 3 points will form around his head - you must quickly destroy them. After you eliminate one, quickly press the spacebar - this must be done 3 times.

Crysis 3 Gameplay Walkthrough it's finished. Now enjoy the ending cutscene for the rest of the credits - all "Game over".

After a few rolls and training, put the muffler on the gun and switch to a seated motion. Psyk opens the door, turn invisibility on. Follow the steps to the right, then follow them to the control room. Press the switch there. Note that there will be enemies along the way, so move quietly and kill them as carefully as possible.

Go to your partner and then follow with him. After receiving the bow, follow downward, open the door. Next, you need to clear the location with the enemies, I advise you to use the radar and invisibility in order to better plan everything. Then go to the next door. The alarm will start to make noise, go to the window on the right side. Use the scanner to break open the door (mini-game when you need to press the button at the moment the slider turns yellow). Go further through the room and down the stairs. Now you need to clear the location again, you just need to do it quietly, because if the enemies raise the alarm, a helicopter will arrive and you will need to hide from it.

Go through the door further. Now follow through the corridors to the desired point, do not be afraid to make noise. Then you will find yourself in a huge hall, where you need to quietly eliminate enemies again. Go further through the platforms above, through the corridor to the right. Go further, bypassing the door and the corridor. Hack the turret and go to your partner.

Welcome to the jungle

Follow the Psycho through the corridors to the street, along the way, take the costume modernizer. Now you see what the city has become. Head to the checkpoint, deactivate mines along the way. Knock down the door and go up the stairs with your partner. Now you need to find a weapon, first wait until the Psycho points out the sectors. Turn invisibility on and quickly follow through cover to the farthest zone, take a gun and shoot at the rocket launchers on the tower. Now you need to meet the Psycho. Follow the checkpoint, along the way you will stumble upon enemies. Get your bow, turn on the electric arrows. Let them into the water when the Cell soldiers are in it. Then go to the next point, use the bushes to hide from enemies.

After meeting with your partner, you will find yourself in the sewer, follow the Psycho along the tunnel. Once at a dead end, go to the left opening and find yourself on the location with the Cell squad. Hack turrets and set them up against enemies, also use cover behind iron columns. After climbing the stairs, eliminate the last enemies, they will stand with their backs to you, so problems should not arise. Now run along the ledge and jump. Passing several corridors, you will find yourself in a room with grass. Alien monsters are sitting in them, so track them down with a thermal imager and kill them. In no case jump into the bushes, the cephs surround you. Then, break the hatch and move on. There will be lasers in the hallways, so be careful. Knock down the door, go up the stairs. Now take your time to go to a large location, first determine the locations of all enemies. First, quietly kill the soldiers from the balcony, then reprogram 3 turrets, the location is full of small passages, use them to move forward. Climb up and follow to the rope, which you need to follow further.

Next, you will find yourself in the fields, the suit will stop working, so jump over the wreckage of buses to the left side of the map, there you will find a switch, activate it. Watch out for cephs in the bushes. Now return to the building from which you came and meet with the Psycho. Remove the machine gun from the ledge, kill the aliens. Go with your partner to the exit, then quickly run to the carriage and push it.

Root of evil

Follow with your partner through the ruins of the building. On the way, you will come across a wall, crawl on your haunches through a small opening in it. The psycho will open the elevator door, climb into it. After falling, get out of the ruins, through the right opening. Swim underwater along the corridor, get out on land and go outside. Now you need to get to the dam, in fact, the passage to it is huge ruins. Therefore, jump over the ledges, heading towards your intended goal. Be invisible more often, it is better to kill enemies only with a bow. It is worth noting that there will be a lot of Cell soldiers, so you will not find a quick passage. After reaching the dam, go to its right side, there will be a corridor.

Lasers are constantly moving in it, crawl under them, open the door and enter the elevator. Having reached the desired floor, go up into the mine. Wait until 2 soldiers lose their guard, abruptly go back to the booth and eliminate them. Before going to the upper part of the dam, take the sniper rifle from the table with cartridges. Your new target is two large fans, which will be highlighted. Eliminate enemies from the rifle, and just go into the marked rooms, turn off the mechanisms. Now swim through the water under the dam, plant the bomb.

Then continue on your way through the ruins to the Cell base. On the way, you will meet two enemy squads, you can safely go around them through buildings, stones or trees. Now you have reached the base, kill the guards in front of the entrance to get to a new large location. It will be very difficult to get to the elevator, but it is better to immediately turn on invisibility and go to it on the right side, because there are more shelters on it. There will be many enemies, use exploding arrows, grenades. The best weapon is a rifle or a submachine gun with a scope like hers. Go down underground, go to the right side to the end, restore the power supply. Now you need to press another switch, it is in the same place as the first, only on the left side. The bridge is broken, so use the ledges to get to the right place. Return to the surface, but to get to the elevator, dive into the water and swim to the ledge that is at the beginning of your path on the right side. It's just that all the corridors will be blocked with lasers, which cannot be bypassed.

Remove from the fuse

The level itself is divided into several large areas, bypassing which you will get to the laboratory.

The first location is divided into destroyed houses, a huge amount of equipment and an enemy outpost. To bypass it, you need to constantly be in invisible mode, and eliminate enemies from the bow. Save your arrows because you will need a lot of them. Then, after passing a small passage from the local flora, you will find yourself in a huge house. Deactivate two minefields and two turrets. Climb up the stairs through the destroyed floors. There will be a lot of Cell soldiers, but they will all walk alone, so you can just bypass them. From the roof, go down the zip line to the park.

The second location is almost twice the size of the first. Now, instead of ruins, the remains of houses and bushes. And the soldiers were replaced by cephs. They are very smart, so in order to kill everyone, you need to constantly move and use a bow. If the aliens hear at least a noise from ordinary weapons, then immediately the whole crowd will begin to throw bombs and shoot. Further along the way, you will see a large box, hack it and take the grenade launcher. Having reached the desired point, a spider-like ceph will attack you. Go invisible and shoot him with grenades.

After passing the burning houses, you will find yourself on a small field with spiders. Turn invisibility on, go downstairs and pass them, leaving to the left. You can of course try to engage them in battle, but then you will waste extra time. You are already very close to the laboratory, but it remains to go through the last ruins. First, destroy the three flying balls using a machine gun or a grenade launcher, and it is better to eliminate a detachment of cephs with grenades and a bow. Go to the right side of the laboratory, go through several corridors with the Psycho.

Rise of the Scarlet Star

Follow through the rooftops to the Ceph Brain Transporter. There will be several aliens near him, eliminate them with a bow. Interact with the target, then in front of you on the ground there will be a gun of the cephs, take it and destroy the enemies. Then another large ceph will appear, it is better to kill him with exploding arrows. Go further, at the crossroads, turn right, but do not go down. Now you will find two locations in a row, where aliens will fight the soldiers of Cell. To destroy them or not is up to you. Fighting with them is optional, you can bypass them with the help of disguise.

Get in the car and drive to the desired point. On the bridge you will be resisted by soldiers. Become invisible and just throw grenades at them. When supplies run out, kill the rest with the machine gun. Go to the room on the left. Go down the stairs. Now carefully jump down using the protection. Get back into the car and follow to the battle site. Do not rush to go into the hell, it is better to head for the mountains to the left, there you sit in a tank, with which you will arrange a cleanup of the aliens. Then open the gate and follow on.

It remains for you to penetrate the command center of the Archangel. Where you can get in two ways - bypass or short. It is better to use the first option, although it will take more time, but there will be no enemies along the way. Open the gate, get to the elevator, but be careful. The site itself is very similar to the base, which is located at the Root of Evil level, so there will be many enemies. Use the bow and hacked turrets to kill them. Take the elevator upstairs.

Just a man

Pick up supplies and follow the wreckage to the first control point. You need to destroy the ceph sensor. You will find yourself in front of a destroyed house where your target is. Become invisible and kill enemies. Make sure no one is around before turning off the sensor.

Now you need to get rid of two more sensors. The path to them will be laid through the fields that are guarded by alien ships, so you need to be careful to get to the desired locations. It is best to constantly hide behind the debris, which are laid out in special paths. First, head to the right side of the map, save a squad of people along the way and they will give you a rocket launcher to destroy ships. The most ideal option is not to go to the ruins, there are many cephs. Better not far from the central entrance there is a passage through the sewer, go into it. You will come out immediately at the sensor, disconnect it. Crazy appears and eliminates the cephs from the ship.

Head to the left side of the map. You can help another squad, then its soldiers will put you in a tank and take you to the desired point, where you can kill arachnid aliens. Once on the next ruins, move close to the walls, you will find a passage directly to the sensor. Turn it off as always, and Crazy appears. He will kill the enemies again, then get on the ship with him.

Now destroy enemy ships and squads by shooting from a machine gun. After completing the task, you will have a fight with the leader of the cephs. Killing him is easy. Turn invisibility on, surround and shoot in the back. There will be a grenade launcher at the location, so it is better to use it. From time to time, the boss will grab you with the power of thought, press the button responsible for the jump. After 3 captures, you will kill him. Hide constantly, because two successful attacks of the enemy, and you will die.

Gods and Monsters

Use your flashlight to find your way out of the cave. There are many passes, so choose any one. You need to get to the transportation area. Take the machine gun and reconfigure the turrets, they will kill the troops of the cephs.

Now the most boring and monotonous moments of the mission await you. You must visit three more areas. You just need to get to a few highlighted positions, and kill enemies with the help of turrets. Sometimes you can find different weapons along the way, which will help speed up the passage process.

After visiting the zones for movement, you will have a battle with Alpha-cef. It is easy to kill him. First shoot in the eyes, then run away so that you are not cut in pieces. If the forearm does not touch you, it will start shooting, after shooting, 3 dots will appear around its head. We need to destroy them. After each elimination of one point, press the spacebar quickly. These steps will have to be repeated three times. Watch the ending video until the end of the credits. Completed the game.

General information:

Difficulty of achievements: 4/10

Offline: 37 (750 )

Online: 13 (250 )

Estimated time to receive 1000: 10-20 + hours

Minimum number of passes: 1 (2 recommended)

Missing Achievements: BreakingtheLore/ Gaining knowledge ”(collectibles),“ Suited- up/ The suit sits "and" Geared- up/ To the teeth ”. (Other achievements can be revisited later using Mission Select.)

Do cheat codes affect achievements: No cheat codes.

Does difficulty affect achievements: Yes

Glitchy achievements: Yes(difficulty Supersoldier)

Non-mineable achievements: No

Additional conditions: No

Introduction:

Crysis 3 - the next part of the series Crysis in the genre of a futuristic first-person shooter. Achievements in the game are pretty simple compared to average shooters, and won't be too difficult for the average player. I recommend completing the game 2 times to learn the game and make the second playthrough easier for yourself.

Single player game:

You need to complete the game on Super Soldier difficulty. It depends only on you whether you want to start with it or study the game first. Since the game can be completed in just 4 hours, I would recommend running it first on low difficulty in order to explore the locations, get all the collectibles and other achievements, and then move on to the "Super Soldier" difficulty. If you decide to play on the "Super Soldier", then be sure to go through the training, as the achievement is buggy. Follow the collectibles guide so you don't miss a thing.

There are many achievements in the game that you would like to get during the passage, so I still recommend 2 passes. You need to open all weapon modules, and get allUpgrade all nanosuit modules to the maximum level by completing all the challenges for each one. Remember the achievements associated with the bow.

Multiplayer game:

There are many different multiplayer achievements in the game, and while they won't take you long or require a boost, some of them will require skill and / or luck from you. It will take an average player about 6-8 hours to get rank 20 online. During this time, also focus on all other accomplishments. In the game, sometimes you can get to events that give a double increase in game experience. Thus, it will halve the time it takes to get a rank.

Conclusion:

The game and achievements are quite simple and in total you will spend about 15 hours on them. Feel free to use the Achievement Guide and Achievement Guide to find out how to get the achievements you missed.

Staying Sharp 20

Complete the tutorial.


As soon as you decide to start a campaign, then you will be offered to undergo training. Agree and go through all 5 stages. As you progress, get the achievement.

Welcome to the Jungle! / Welcome to the jungle! 15

Complete the "Post-Human" level.

A Flawless Getaway 15

Complete the Welcome to the Jungle level.

Story related, impossible to miss.

Off the Grid / From the stage 15

Complete the "Root of Evil" level.

Story related, impossible to miss.

Turning the Tide 15

Complete level "Disconnect fuse".

Story related, impossible to miss.

Brink of Apocalypse 20

Complete the "Rise of the Scarlet Star" level.


Story related, impossible to miss.

Belly of the Beast 20

Complete the "Only Human" level.

Story related, impossible to miss.

The True Measure of a Hero 20

Complete the "Gods and Monsters" level.

Story related, impossible to miss.

Nanosuit Veteran 25

Complete 3 of 7 levels on Veteran difficulty.

Cm. " ProfessionalSuperhero”.

Halfway to Hell 25

Complete 3 of 7 levels on Super Soldier difficulty.


Cm. " ProfessionalSuperhero/ Professional superhero ”.

World Saver 35

Complete the campaign on any difficulty.


Cm. " ProfessionalSuperhero/ Professional superhero ”.

Bring it On / Give me an enemy 45

Complete the Campaign on Veteran Difficulty.

Cm. " ProfessionalSuperhero/ Professional superhero ”.

Professional Superhero 65

Complete the campaign on Super Soldier difficulty.


The Super Soldier isn't all that difficult. It is recommended to leave this passage for 2 times, since on the first you will unlock all the improvements that will make your life easier, and you will be able to focus on other uncompleted achievements. In any case, try to dodge as many opponents as possible, using camouflage and running whenever possible. Sometimes you will come across tricky places, so use the nanosuit's abilities here wisely.

About the glitch:As you know, this achievement is sometimes buggy. As soon as you start playing the Super Soldier, then go through the tutorial first. After defeating the big boss in the final mission, in front of the place with the ship, you must make a copy of the save on USB - a flash drive or in the cloud. Make sure to save the save file AND the file Crysis 3 Content Cache. Now load your save and replay this moment until the achievement unlocks. If you've tried it several times and still haven't been given the achievement, try deleting the game from your hard drive.

Perk Of The Job 15

Solo game: Save the nanosuit module.


At the start of Mission 2 , you will be directed to a location with a Nanosuit Upgrade Module hanging on the wall. Just take it and equip it in the special menu by clicking on... Then purchase one of the upgrades and assign it to one of the buttons.

Geared-up / To the teeth 25

Solo game: unlock all weapon modules.

For this achievement you need to collect all weapons with all possible weapon modules. I would recommend collecting all the weapons that fall under your feet (you can throw them away immediately if you don't need them) on the first playthrough. Remember that if you are going to exit the game, be sure to reach the checkpoint. As soon as you collect all the weapons with all possible weapon modules, the achievement will unlock. Also remember that you can use the wieser (pressto scan the enemy and see what kind of weapon he is carrying).

You can watch the video guide.

Below is a list of the rarest modules:

Bayonet: Level “Unfuse” - At the very beginning of the level, there will be many enemies. One of them carries a Marshall with a bayonet. Kill everyone and search everyone thoroughly.

FY7 1 M: Level "Only Human"- In a dead end, where is the additional task. In it, you had to save comrades from mines.

Enlarged clip for Jackal: Scarlet Star Rising Level- Can be found on enemies inside the base towards the end of the game.

Suited-up 20

Individual game: Upgrade all modules of the nanosuit to the maximum level.


This achievement will take you some time. To open the nanosuit menu, you need to press the button... The first thing you should do is open all possible modules with 16 nanosuit upgrade kits, and then purchase all modules. You now need to complete challenges to upgrade each module. Challenge objectives are listed next to each. When the condition is met, the module will be marked with a yellow asterisk and you will receive a notification. At this point, you should switch to testing another module.

To speed up the completion of tests, select modules with similar tasks, and install them in all 4 slots. This way you can work on all 4 challenges at the same time.

The achievement will unlock as soon as you unlock the improvements for all modules.

Be a Pro, use a Bow! / Be a pro, use your bow! 20

Solo game: Kill 10 enemies with each arrow type.


This is a cumulative achievement that you will most likely want to earn as you play. The Predator Bow ammo is quite rare, so this achievement can take several missions to complete. You need 10 people from all 4 types of arrows, that is, 40 opponents. As soon as you get 10 kills with 1 type of arrows, a text message will pop up on the screen. Destroying helicopters does not count towards the achievement.

Maximum Strength 15

Solo Play: Kill 25 unarmed enemies using the enhanced capabilities of the Nanosuit.


It’s very simple. You need to be either in disguise or with protection enabled. Then approach the enemy from behind or in front. Pinchto grab it and push, To throw. Do this 25 times and you will receive the achievement.

15

Solo game: Remove 10 arrows from the nailed enemies.


We use normal arrows and heavy tension. You need to kill enemies standing by the walls so that you can nail them down. After you have nailed the enemy to the wall, go up and pressto pull the arrow out of his body. Do this 10 times and the achievement will unlock.

The Gibson 15

Solo Play: Complete 20 Hacking Challenges.


This rather simple achievement can be obtained during the course of the campaign, and most players will receive it by the end of mission 3. To hack, turn on your visor () and press by hovering over the object to be hacked. Complete the small hack mini-game. You can hack sensors, mines and turrets. Do this 20 times and the achievement will unlock.

I "ll Have That! / I'll Take It 15

Solo game: tear off and use all kinds of alien weapons.


There are five types of weapons that you will need to pick up during the campaign. All of them can be found in mission 7. The list of weapons is below:

  • Pinch rifle
  • Bolt sniper
  • Reaper cannon
  • X - Pac Mortar
  • Incinerator (you must kill Scorcher with a melee attack)
Taste Of Your Own Medicine 15

Solo Play: Kill 25 enemies while overcharging.

You will receive this achievement during your playthrough and most likely on the last level of the game. Overcharge gives you full ammo pockets, restores health, and increases attack damage. You are in Supercharge Mode when you see the Energy Meter turn blue and remain full. You can get supercharged from the Ceph mind transporters, or by picking up small batteries (cores) that are sometimes scattered across the levels.

Breaking the Lore 10

Solo Play: Collect all CELL Intelligence.


You can find a guide to collectibles.

Bang For The Buck 10

Solo game: Kill a deer with explosive arrows.


This achievement is very easy to get in mission 2 -Welcome to the jungle... At the beginning of the level, you go outside. Before that, equip explosive arrows and use disguise so as not to frighten off the deer. Aim at the deer, shoot, BOOM! The achievement will unlock.

You can watch the video guide.

If you did not have explosive arrows at that moment, then do not worry, as you will meet deer more than once (for example, in mission 3). The main thing is to keep explosive arrows ready. You can also complete the game and then replay mission 2.

Can You Hear Me Now? / Can you hear me now? 20

Welcome to the jungle: disable the nanosuit unit.


Towards the end of the second Welcome to the Jungle mission, you will notice that your HUD and the Nanosuit will start to glitch. From this moment, you will receive an additional task "Disable the blocker of the nanosuit", which is located almost in the center of the area with trains. There you will encounter enemies that you can either kill or ignore. The blocker looks like a small antenna with a screen. When you find it, then go up and click ... The achievement will unlock.

Who Needs Rockets? / Why do we need rockets? 20

Post-Human: Shoot down the assault helicopter with the Predator Bow.


During the first post-human mission, you split up with your partner. From now on, kill several opponents, and then you will be spotted. As soon as this happens, a helicopter will appear in the sky ... Shoot explosive arrows at the helicopter several times until it explodes.

You can watch the video guide.

White Rider / On a white horse 20

Root of Evil: Circle down the river for 20 seconds.


During the third mission "The Root of Evil", you will reach the point where you will need to go down the river. Watch out for a large yellow / orange lifebuoy along the way. It is very difficult to miss it. As soon as you see, then jump on it and let it go with the flow. Stay on it for 20 seconds and the achievement will unlock. The achievement is cumulative, so if you fall, then climb on it again.

You can watch the video guide.

Roadkill / Accident 20

Rise of the Scarlet Star: Crush 5 enemies with your Rover.

During the fifth mission "Rise of the Scarlet Star", you will need to crush 5 opponents with a buggy. Progress on kills is only saved when you reach the checkpoint, so if you die, you will lose the kills that you got after the last checkpoint. From the moment you find the first buggy, you should focus on the fire on the helicopter, as it will interfere with you the most. Next, we leave the buggy and put marks on the enemies that are at the top of the building in the center of the location. In total, there you will have to move 4 opponents. Then change the buggy if yours is damaged and move to the next checkpoint. Next, you will find yourself in a place with a BIG gate that will block your path. There will be a place with several soldiers to the left of the gate. CELL you need to move in order to complete the achievement. If you did not receive the achievement here, then after breaking through the gate, you will meet several more soldiers somewhere halfway to the last base.

You can watch the video guide.

Ping Pong! / Scream pong 20

Just Human: Kill all the screamers.


During the sixth mission "Just a Man", you will encounter 3 screamers (mechanical robots) that are patrolling around the Bravo Air Defense. You must destroy them to get the achievement. If you are on a side mission where you need to rescue a team of mortars, it will simplify the task, as they can kill two of the three screamers for you. Once all three are destroyed, the achievement will unlock.

Inside Job 25

Solo game: Kill 10 enemies with hacked turrets.


Every time you hack a turret, it starts shooting at the enemies next to it. Whenever you see a turret, I recommend hacking it. You will get this achievement after a few hacked turrets.

Post-Human Warrior 25

Solo Play: Kill 10 enemies in one Supercharge Period.


As far as I know, there is only 1 place where it is possible to get it. During the seventh mission "Gods and Monsters", after interacting with all three transporters of the Ceph mind, you will be asked to go to close the portal. You will be overcharged for quite some time and will encounter about 12-14 enemies on your way to your next target. You need to act quickly while the supercharge is active. Kill 10 enemies on the way to the portal and the achievement will unlock.

Arrow to the Knee! / Shot through the knee 20

Solo Play: End the career of a CELL fighter with an arrow in the knee!


This achievement may very well be one of the first you will receive after training. After getting the Predator bow, set the tension to low and normal arrows. This tactic will appear in many places, but the easiest way to get it is in the first location after obtaining the bow. As soon as the door opens, then sneak up to the enemy. Now point the bow to your knee. You don't need to aim accurately, just shoot quickly by clicking on... You need to injure the enemy, not kill him. Use trial and error, keep a good distance, and don't get too much attention.

You can watch the video guide.

Improviser 15

Solo game: Kill two enemies with one hit using the surrounding objects.

Easy to do on the first mission after getting the Predator bow. As you get the bow, in the first location you will meet many enemies standing nearby, as well as explosive tanks. The trick is to use disguise and find two enemies near the tank. Then shoot him and kill both of them.

You can watch the video guide.

Nanosuit Ninja 15

Solo Play: Get 20 silent kills without being spotted.


This achievement is quite simple regardless of the difficulty and can be easily obtained in the first mission or other stages of the game. Ideally, you need to look for enemies who are one and the other do not see them. Use cover and disguise to sneak up behind them and quietly kill by clicking on... Perform the kill while in disguise, as immediately after the kill you return to disguise mode. If you were not noticed and the enemy did not start shooting at you, then everything went well. The achievement is cumulative, so you can complete it throughout your journey through the game world. Use this method and you will get this achievement without any problems.

Stick Around / Stay Here 15

Solo game: Using the Predator bow, pin 10 enemies to the walls.


Use the Predator Bow with heavy tension and normal arrows preset. Find an enemy near any surface, shoot them in the chest and hope they are nailed to the surface. The best places to get this achievement are at the beginning of mission 4 and late locations in mission 1.

Cm . “Hunter-Gatherer”.

Clever Girl! / Good girl! 15

Solo game: Kill the Ceph Stalker silently.


For the first time, you will encounter a ceph stalker in the second mission. From now on, turn on disguise, jump down and run forward towards the exit. If you turn around, you will notice that the stalker jumped onto the site and headed in the other direction.If you turn around, you will notice that the stalker jumps on the ledge and starts heading the other way.Sneak up behind him and kill quietly by clicking on... If you fail, then let them kill you to reload the checkpoint in front of this room.

You can watch the video guide.

Poltergeist 10

Solo Play: Kill 10 enemies with throwing objects without being noticed.


This achievement is not that hard even on the Super Soldier. This achievement is easy to get in missions 1 or 4, or in other stages of the game. You must use camouflage and get close to the enemy or from behind. The main thing is that he is alone. Now pick up any item nearby by clicking on , and throw at it by clicking on... Enemies die instantly, no matter what the item is. If you threw an object while in disguise, then you return to it immediately after the death of the enemy, and get 1 point to the achievement. It's okay if other enemies notice a friend's death until they spot you and start shooting. Just keep hiding behind some cover. After restoring energy, we disguise ourselves again and kill other opponents in the same way.

Rising Star 15

Reach Rank 20.

This is the only rank-related achievement in multiplayer. Fortunately, it is much easier to obtain it than in Crysis 2, since rank 20 is not that high. Try to spend a few hours in the game and enjoy it. For most players, getting to rank 20 will not be difficult.

Block Party 20

Complete one battle at each location in New York (public battles only).


To obtain this achievement, you need to complete one match on all 12 maps. You don't have to be in the match from the start to count. You can check your progress with this achievement in your player profile.

In between rounds, players vote for the next card, so do not forget to vote for the one you need.

Odd Job / Strange Business 25

Get two kills with one object in one fight (public fights only).


Unfortunately, you will not be able to get this achievement using shields in Spear mode. To get the achievement, you will have to play a standard team skirmish. Any object can be used to kill. Ideally, use disguise, sneak up on the enemy and throw the closest object by clicking on... After killing one player's items, you can take him again and kill another enemy with him. If you die, then after reviving, you can pick up that item again and use it. Remember that this achievement is a little buggy sometimes.

Lord of the Pings 15

Kill 25 enemies with the Screamer (Public Battles only).

The Screamer is a large mechanical robot that appears on many maps. To get into it, you need to climb up, and then click on... Have screamer has 3 attacks: cannon ( ), turret ( ) and stomp ( ). You need to kill 25 opponents using his attacks.

The Screamer can be found on the following maps:

  • Airport
  • Brooklyn bridge
  • Financial District
  • Museum
The Specialist 30

Perform a silent kill, explosive kill, and jump kill in one fight(public battles only).


Object Kill: Use objects such as a pillar or shield.

Leap Kill: Jump off the ledge and pinch.

Silent Kill: Sneak from behind and use a melee attack (click on).

Bird of Prey 15

Attack someone by jumping from 15 meters (public battles only).


You need to kill someone by jumping on him from a height. To do this, you need to jump from a high ledge and pinch... Thus, you can hit the ground and kill whoever is below you. This attack has a radius of impact, so it will kill anyone who gets there.

It is best to find a high place above the main area of ​​the level and wait for the player with disguise turned on. As soon as you saw someone, then jump on him and do a jump kick. The easiest way to get this achievement is in the “Crash Site” mode, since the actions of the players here are predictable and most of them will capture points.

Going Commando 30

Get kills with your primary, secondary, and explosive weapons in one life (public battles only).


Battlefield players 3 are familiar with this achievement. As with many, it shouldn't be too difficult. You might want to get this achievement in Crash Mode, but Team Rumble is fine too. Most likely, you decide to start with your least favorite weapon, and end with your favorite. When you respawn, use the grenades in a crowded place. So you can kill someone. Then sneak up on someone and kill with a spare weapon, preferably from behind. Finally, kill someone with your primary weapon.

Hit me baby one more time 15

Fight someone in hand-to-hand combat with a severed shield in Spears (public only).


Play Crash / Spear Mode. When playing in Spear mode, you will need to grab the shield. Each Spear ( A, B, C ) has 4 shields each, which can be taken by clicking on, and use. Now you need to kill the enemy by hitting the enemy with your shield instead of throwing it at him. You can do this by clicking on... As for tactics, I recommend using camouflage when moving, and hiding in safe places to restore energy. Try to find some camper or stay to defend the spear and wait for the enemy. One way or another, try to move slowly, and, if the opportunity arises, hit the enemy with your shield.

Rudely Interrupted 20

Rip an enemy player out of the Screamer (Public Battles only).


The Screamer is a large mechanical robot that appears occasionally in multiplayer. To get the achievement, you need to get close to the screamer, jump on it and hold down to kick the enemy out and take their place in the screamer.

I See Cloaked People 20

Kill 10 hunters as a CELL fighter (public battles only).


This achievement can only be obtained in Hunter mode. As a fighter CELL , you must kill 10 hunters who are using disguise and are looking for you and your comrades. I would recommend finding a dead end, sitting there and keeping a close eye on the entrance. Or use a thermal sight through which you can see opponents.

Would you kindly ... / Could you ... 20

Accept and complete 25 unique challenges.


After each game, you will see a list of available challenges in 4 different categories. In any team game you can complete up to 4 tasks, in a single player only 3. They are issued randomly and range from easy to very difficult. Choose the easiest for yourself, and try to complete at least one in every game. Remember that the time to complete them is limited and they change.

It is also worth noting that you can complete the same challenge multiple times and it will count.

Note:Sometimes you will be presented with challenges that you cannot complete at your level. You may be asked to use a weapon that opens at level 30, and you only have 15. Don't worry, just ignore it, and sooner or later it will change to something else.

Aerial Support 15

Kill 10 enemies with standard VTOL weapons (public battles only).


The VTOL is a ship that occasionally hovers over the multiplayer map in modes such as Team Skirmish and Crash Site. For this achievement, you need to get on board the VTOL aircraft and, using the turret, kill 10 opponents. To get on board the VTOL aircraft, you need to jump into it when it is close to the ground. You will also have to stay on board for a few seconds before you can use the turret.

VTOL aircraft you can meet on the following maps:

  • Airport
  • Brooklyn bridge
  • Central cavern
  • East river
  • Hydro Dam
Kicking off the training wheels 10

Finish a fight with manual armor only (public battles only).


When you start multiplayer for the first time, your armor will automatically turn on every time you get hit by enemy bullets. After gaining several levels, you will be able to create custom classes. Notice the auto-armor ability on something else. Complete the fight without this ability and you will receive the achievement.

Chapter 1. Post-Human

After watching the introductory video, we get out of the cryo-chamber and follow the Psycho into the next compartment. With a few words, open the weapons menu ("BACK") and install a silencer on our current weapon. In addition, you can install a laser sight, however, it is practically of no use. When the Psycho opens the door, activate the camouflage ("RB") and carefully remove the guard vomiting overboard. Having picked up his rifle, we equip it with a silencer (the game is built in such a way that it is easiest to pass it (and most importantly, it is most interesting) in stealth) and turn right. After breaking up with a friend, we go down the stairs and deal with three bored guards. Having opened the doors for the Psycho, we get a bow and open the weapons menu. Having chosen carbon arrows (the quietest) and a high tension level (the most effective), we help our partner go upstairs, after which we take out the nanovisor. Its functionality is not much different from the functionality of the visor from the second part. Just aim at the enemy or equipment and wait for the triangle to turn green.

Having marked all the mercenaries, we squat down and activate the camouflage. It is better not to enter an open firefight, as this, even at the lowest difficulty level, can result in death for your character. The easiest way is to reach the final goal with small dashes (and stops to recharge the suit's "batteries"), killing only those enemies that prevent you from passing. Having reached the destination, we stumble upon a locked door and contact the Psycho. There is no workaround, so you have to pick the lock using the suit hack device. It is not difficult to do this - it is enough to press the button indicated on the screen in time. Having finished, we go inside and go down the stairs, where our partner is already waiting for us. After talking with him, we go out into the street and using the scanner we mark the next group of enemies. Just like last time, it won't be difficult to get past them. "Batteries" can be recharged behind the crates, making sure that you are not spotted from the upper deck.


#2

Be careful - if you make a mistake and you are noticed, then a helicopter will rise into the air. Needless to say, it will be almost impossible to hide from him. Having reunited with the Psycho, we hack the control panel and silently (or by a shot from a shotgun, if you acted in the open before) we remove a lone mercenary talking on the phone. Going downstairs, put the bow and take out the firearm. You can leave the muffler, however, it will be much easier to go through the rest of this episode in the open. After cleaning the room, we climb to the upper level and go through the only open door, after which we turn to the right. Finding the elevator, press the call button and go downstairs. Before the cabin gets to the desired floor, turn on invisibility and jump to the side. When the mercenaries are convinced that the elevator is empty and stop shooting, break open the turret located behind them and enjoy the spectacle. Having opened the doors for the Psycho, we go up the stairs and watch the video.


#3

Chapter 2. Welcome to the Jungle

After talking with the Psycho, we pick up a blue container from the floor (hereinafter they will be denoted by the visor symbol) and press the "BACK" button. Having redeemed the skills you are interested in (there is zero sense from them - so you don't have to bother too much), we go out into the street and run after the Psycho until he asks us to hack the mine detectors. Having done this, we get over the bridge over the cliff and turn right. Having broken down the door with your foot, we rise up the stairs and watch the video. Our task is to destroy the defense tower CELL. Jumping down, turn on the disguise and run to the farthest marker. After examining the boxes with cartridges, we climb over the fence and pull out his weapon from the "hands" of the numb alien. After activating the "enhanced armor" mode, we jump out from behind cover and open fire on the turret guns. The charges in the Ceff toy are endless (for now), so don't worry too much about that. When finished, turn on the disguise and slowly move forward. Having met with a group of mercenaries, we mark them with a nanovisor and take out a bow.


#4

You can ignore the Psycho's advice regarding arrows with an electric tip - in the water they are not very effective, since they stun only those soldiers who are directly next to the epicenter of the "explosion". Calculating the exact distance is difficult, so it’s better to save arrows when you really need them. After clearing the territory (or sneaking past), we climb up the slope and meet with the Psycho. After chatting a little, we jump down into the hatch and go forward through the tunnel until the first turn. Once in the next room with enemies, turn on invisibility and use the suit to break the turret. She will not kill everyone, however, and such help can be very useful if you are playing on a difficulty level above average. Having finished off the remaining soldiers with the help of carbon arrows (do not forget to pull them out of the corpses - you can replenish the stock of arrows only with the help of special containers, which are not everywhere), go up the stairs and move forward along the bridge. Jumping over the cliff (for this you need to run well and hold down the jump button), turn left and watch the video.

Chapter 3. The Root of All Evil

Having picked up an improved rifle (a good replacement for the bow, if that one has run out of arrows - silent, roomy, with a telescopic sight) and stuffing our pockets with cartridges, we slowly follow the Psycho forward, skirting around the collapsed areas of the floor. Jumping down for a partner, we turn around and run straight to the first turn - we go there. Having climbed over the blockage (for this you need to sit down), we open the indicated doors and jump into the elevator shaft. After examining the elevator, we jump over to the adjacent cab and watch the video. Having emerged from the water, turn on invisibility and equip the bow with arrows with a detonating head. When the CELL mercenaries gather in a heap for instructions, shoot at the center of the “heap” and enjoy the result. Having finished off the remaining enemies with the help of carbon arrows (before leaving, be sure to return them back), jump down and mark the reinforcements that arrived at the noise with the help of the visor. This will make it somewhat easier for you to play hide and seek in the future. Our main task is to get to the top of the dam and destroy it. This is what we will do. We have two paths - right and left. There is not much of a difference, so make your own choice.


#5

Having reached the elevator (it is better not to engage in open combat, because even at the lowest difficulty level, this can result in tremendous trouble for you), go upstairs and watch the video. To shut down the dam, two generators must be disabled. Jumping into the water, we dive deeper and row to the left body. Climbing into the ventilation (there is another way, however, it is much more difficult and dangerous), we go down the stairs and turn off the first generator. Having fought off the mercenaries (you can make some noise - you cannot be heard at the top), we return to fresh air and go to the right building. It is practically no different from the previous one (the layout is one-to-one), so you most likely will not have any problems. True, this time you will not have to fight. Here you can also complete a side quest. They do not affect the plot in any way, but their fulfillment is generously rewarded with points for pumping the costume. But since this pumping is useless, it is definitely not worth wasting time on side missions. Returning to the surface, we jump into the water and set up explosives at the base of the dam.


#6

Having regained consciousness after the explosion, we get out to the shore and contact Claire. Having received a new task, we turn left and swim under the collapsed building. Having defused enemy mines, we climb into a giant dry pipe and run forward until it stops. Having found ourselves at the CELL base, we break open the turret and, after activating the camouflage, we head to the elevator, while the mercenaries deal with the out of order weapons. If everything went well and you were not spotted, click on the button for the required floor and watch the video. Our task is to find out the nature of the origin of the energy source CELL and destroy it. Going downstairs, we take out the bow and prepare for battle. After cleaning the room, we cut down the security system and go up to the second floor. There are several computers here, each of which needs to be turned off. When finished, we interact with the marked control panel and watch the video.


#7