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Divinity Original Sin detailed walkthrough with pictures. Divinity Original Sin Headless Nick Quests in divinity original sin enhanced edition

Quest Murder Mystery

As a reward for completing it, you will receive 8,250 experience.

At the first stage of the passage of the game Divinity: Original Sin, you will be engaged in the investigation of a mysterious murder. However, first you need to get into the city, and the orcs block the way to it. Go down into the dungeon to find the tutorial, and then move on, and you can watch videos in which necromancers emerge from the crypt. Enemies will call on the undead when they spot you, but don't worry - you will be able to deal with it without any problems.

Now you can go further or return to the tomb. Inside you will find a tutorial that explains the basic rules of the game, as well as gold. And getting out of the dungeon is also not difficult. If you decide to choose a different path for the passage of the game, turn left and get to the bridge. When faced with drunken guards, either deal with them, or let them escort you to the city walls. And remember that the dead guards can be searched, but the living ones can help you in the fight against the orcs.

When viewing video walkthrough of the game Divinity: Original Sin to switch between videos use the "Playlist" tab

On the beach, not far from the city gates, a battle is raging. After passing the bridge, watch the video about the ambush of the orcs, and then fight with them. To win, you need to be the first to kill the shaman who is able to heal his allies. Right in the middle of the field, where the battle is raging, you will see a barrel of oil - using fire, you can detonate it and injure those orcs that are nearby. Just be careful, as the shaman can do this too.

After the end of the battle, go to the city gates to meet with the master Arhu, who knows something about the murder. This hero will ask you to meet him and Captain Aureus in the northeast of the city. When you find yourself in the indicated place, go up the steps and enter into a conversation with the cat, into which Arhu has turned. So you will receive information about the night when the murder was committed, and then Arhu will advise you to examine the corpse and ask some questions to the gravedigger.

Once on the first floor, talk to the captain so that he will allow you to inspect the crime scene, as well as start completing side missions. First, go to the tavern where the murder took place. The guard will freely let you into the room of the advisor Jake (the victim). Moreover, when the door of the room located on the first floor opens, you will be attacked by a magic discharge. But don't worry, he won't do any harm to your character.

For further progress of the game you need to open the chest - use lockpicks or just break it. And also keep in mind that you can find here the stone needed for the quest "The Story of The Stones". Moreover, if you have not yet taken this quest, it is enough to touch the stone, and it will start automatically. Read the letter in the chest and you will receive the quest "The Story of The Stones". Moreover, it will end immediately after your hero sees the corpse. Hurry to the funeral home, which is located in the northeast of the city, and enter the room on the left. After examining the notes found here, you will learn that the body was stolen. And the gravedigger's suspicions fall on the mayor of Cecil, the healer Evelyn, the captain Aureus, as well as Esmeralda, who is the wife of the murdered.

When you complete the task, go to Evelyn, and you will learn from the master Teliron that the woman hastily fled somewhere. The wizard will tell you how to get to Evelyn's house, but first take her bag from the next room (it is near the window). This bag contains the keys. Once in the house, look to the right - there is a chest that needs to be opened to get the spell to enter the secret laboratory. And on the shelf you will see Evelyn's journal, from which you can glean information that the secret laboratory is located in the northern part of the map.

You will find the necessary object on the northern beach. Moreover, it is important that the spell in question was applied to you. Get out of the city using the eastern gate and head north until a pack of undead pounces on you. Once you've dealt with everyone, enter the cave they guarded and you will encounter one of the bosses that are needed to complete the side quest The Fabulous Five. After defeating him, use another move to get to the eastern beach. Explore the Southern Cliffs until your allies warn you that you are already there. Using the found spell on yourself, you can freely get into the laboratory.

Inside you will see a sectarian - you need to kill him as soon as possible (until he raised the alarm) and grab the key from the dead body. If the sectarian manages to get to the orcs, he will have to fight them. After defeating everyone, go to the lower level, and there you will have to fight again. Further in the process of passing the game you will meet with Evelyn and many cultists. Moreover, a woman will be able to lift and throw zombies into the attack, which will explode, splashing drops of acid around herself. Hurry up to kill Evelyn, as there is a lot of harm from her. Moreover, it should be attacked by the one of your characters who is capable of inflicting the strongest damage - and the rest can simply cover the attacker.

After the battle, you will need to talk with the rebel Jake, and he will tell you who is responsible for his death. On this, the passage of the mission can be considered complete.

As a reward for completing it, you will receive 1,800 experience.

After staying at the crime scene and reading the letter from the victim's chest, you will receive a quest, according to which Jake's wife will be considered a suspect. You can find it in the store. Show the letter to the guard, and he learns that Esmeralda, besides him, has another lover. As for the woman herself, she will deny everything.

To make sure of the woman's innocence, go up the stairs and find the key in her apartment. Climb the steps again to open the nearest door. Walk past the basement and you'll find books on the table that tell you how to plan a murder. Go to the adjacent room and use the secret door to get to the basement. To the left of the stairs, you will see hanging meat - you need to remove it and find the switch. Using the switch, you will open a passage to a secret room. And here it will be necessary to demand an explanation from Esmeralda. The woman will say that both the book and the knife belong to her husband, who slaughters pigs. She will also try to transfer suspicion to Evelyn.

Now you can ask the captain to arrest Evelyn or not. In any case, return to the previous quest.

Quest Talking statues

As a reward for completing it, you will receive 3,400 experience.

On the way to the city, at the very beginning of the passage of the game, you can take some notes from the dead body. The magazine will reveal information that the mysterious statues gave the infrequent the ability to soar in the air, but as a result this turned out to be untrue. To solve the riddle, you need to get into the city. Once in the city, move north, find the entrance to the cave and you will see several enemies. You can deal with them using acid from another enemy and fire. Once inside, you will see a robot that is the boss needed to complete The Fabulous Five quest. When you defeat the boss, use the other entrance and start moving west. As a result, you will find yourself near four talking statues.

To complete this quest, use the spells of earth, water, fire and air. Moreover, every time you do this, a corresponding demon will appear in front of you. These are simple opponents, but we must not forget that spells corresponding to their elements work on such demons as healing ones. In addition, even after death, demons are able to leave traps for you.

Quest Entertainment for the public

As a reward for completing it, you will receive 125 experience.

Arriving at the market, you will notice Reginald entertaining the crowd with his talking head. Talk to Gallagher, and you can find out that Reginald paid him for this. Go to the other side of the square - there will be Cedric, whom the audience is bypassing for now. Tell this character that Reginald's viewers work for money, after which Cedric will ask you to bribe people as well.

Use your best attribute during the conversation to convince the man to switch sides. If you do everything right, then Gallagher will agree to help Cedric. Now go to Reginald and tell him that the worker he bribed left him. On this note, the quest will be completed.

Quest Story of Stones

As a reward for completing it, you will receive new cameras.

At the request of Imp, you will have to find as many stones as possible that Evelyn used. Moreover, the number of cameras will depend on the number of stones found. To exit the room, look through the telescope and the Imp will tell you how to open the doors to the main hall. Talk to a woman nearby. Chat with the Imp to get a portable portal so you can travel between the pyramids.

Using the pyramid, you will be taken to the bathroom, where some woman is bathing. Use the symbol located in the right corner of the screen to move to another location. Back in town, use the pyramid to find the second stone. Moreover, if you are playing the game in a company, transfer the stone to another character, and leave the original for yourself. By doing this, you will be able to teleport to each other at any convenient time.

The first stone can be found during the passage of the quest "Murder Mysterious" in the tavern, where the crime was committed. After that, you will be able to unlock the "Hall of Heroes" and find your comrades who have not recently traveled with you. Well, for the second stone you will have to go to the eastern part of the city - where there is a crowd of fiery undead. Just follow the road, and you will find the stone after passing the Magma Monster. This will unlock residential areas.

Quest The Scaredy Pact

As a reward for completing it, you will receive 4,250 experience.

The leader of the guards will tell you that, according to rumors, the Old Lighthouse is full of ghosts. It turns out that he sent his people there, but they still have not returned. Further, in the process of passing the game, you must find out what happened to them. Move to the western gate, where undead will attack you. Try to kill enemies from a decent distance, as they explode, splashing acid. After visiting the first of the houses, you will find the body of the guard who was supposed to investigate the Lighthouse. Follow the road to the west and the undead will attack you again. Be careful with those opponents with bombs attached to their backs. After passing the farm and the house, you will find two guards who were lucky enough to survive. However, they are afraid to go to the Lighthouse.

On the way, you can reach your destination. And right in front of the entrance you will have to defeat a mini-boss, who is helped by dogs and archers. Remember that he is able to revive his fallen defenders, and be careful - have two of your team distract the dogs, and the other two take care of the boss. When the Lighthouse Guard falls, kill the rest of the enemies.

After going inside the building, you will meet a ghost named Samson, from whom you will receive the quest "Lost Love At the Lighthouse". Listen to his story and go to the guards (you can tell them about what you happened to see). And remember that if you share information with them, the guards will return to the captain and take all your credit for themselves. With this scenario, you need to interrupt them and tell your boss the truth. As a result, the liars will be punished. If during the first conversation with the guards you remain silent, they will go to the Lighthouse together, but, in any case, the passage of the quest will end for you immediately after returning to the captain.

Quest Lost love at the Lighthouse

As a reward for completing it, you will receive 3,075 experience.

This task was given to you by the ghost Samson, whom you met at the Lighthouse. He talked about his love for one woman, whom you now have to find. Go to the city and use the southwest gate to find yourself near the harbor. Having found the bodies of an orc and a man, follow the tracks of the orc and his retinue. You can read about how to fight this enemy in the "Crabs vs. Skeletons" quest. Go inside the cave and you will see how skeletons fight with orcs. You can intervene in the fight, or you can wait until it ends without your participation. Find the key of the pirate leader in the "Crabs vs. Skeletons" quest. There is a ladder not far from the battlefield - you need to climb it. The dragon's remains will be proof that you are heading in the right direction.

At the next stage of the passage of the game, you will find yourself in a location where you will be attacked by a crab. Kill this enemy and take the loot to use in the "Kitty love" quest. Go forward and you will see another crab (huge) - this is the boss. This enemy is difficult in that he has the ability to summon small crabs to himself, as well as to attack opponents with water. Use fire and electricity to defeat the boss. Then go ahead and you will meet the ghost of a woman who needs to be taken to Samson. Back at the Lighthouse, make a decision as to whether they will leave together or separately.

Quest The Lost Archaeologist

As a reward for completing it, you will receive 3,100 experience.

At the request of Aureus, you will have to find the disappeared archaeologist, whom this hero sent to explore the ruins in the forest (to the northeast). Take the North Gate and turn left. You will find the archaeologist Wulfram in an abandoned house.

The archaeologist will ask you to accompany him to the city. You can agree, and then you need to be careful not to lag behind the man. In addition, you will have to fight the undead, so if possible, let the "tank" forward. Once in the city, go to the tavern to talk to the archaeologist. Even if this character dies, you must report information about him to the captain. The captain will be dissatisfied with you, but the passage of the mission will still be considered complete. But if you refuse to accompany Wulfram, do not even count on a reward.

Quest Cat love

As a reward for completing it, you will receive 3,350 experience.

To begin this quest, you must have the Pet Pal skill to communicate with animals. After all, the quest can only be obtained from the cat. Enter the "King Crab" tavern and, after finding Sam's cat, chat with him. He will ask you to find out why Maxine the cat is not paying attention to him.

Go to the library to find other cats and cats. You learn that Maxine is not interested in Sam as he is too old to reproduce properly. Go back and tell the cat the truth. Find a beautiful collar for him.

In the previous task, while visiting the Black Cave, you defeated a crab - the collar could be removed from it. This cave is located on the beach in the immediate vicinity of the western entrance to the port. Orcs are located near the cave, and inside it, orcs fight skeletons. At the end of the battle in the quest "Crabs against skeletons" you can take the key from the dead body of the pirate leader. Find a massive door on one of the walls, open it and, after going down the stairs, stop in front of the dragon's remains. They need to be examined. Soon you will see a giant crab, which should be surrounded and attacked. After the victory, a collar will fall off the crab, which must be picked up. By the way, there is another, even more evil and dangerous crab, but you should have killed it in the last mission.

Quest Fairy Five

As a reward for completing it, you will receive 2,975 experience, as well as the opportunity to join a guild

Before entering the tavern, you will meet with Mendinus, who will offer you a guild membership. After accepting the invitation, you will automatically receive the task to destroy the robot located in the northern cave. Go through the east gate to get out of the city and head north. Kill the enemies guarding the cave entrance. After killing a crab that explodes with acid, throw it into the fire. Inside the cave, you will meet a soldier who asks for help in the battle with the robot. Here you will have to go through an additional task, the essence of which is to save the maximum number of soldiers.

The boss stands on his feet quite confidently, but he does not differ in resistance to freezing. With the help of spells of rain and cold, you can make the robot freeze. Since the enemy attacks mainly with fire, you use water. The frozen robot is not dangerous at all, which means that you can easily save the soldiers.

After killing the boss, move to Cecil's office, and then to the tavern. And the task "Fairy Five" will be completed.

Cecil Mighty Stuff Quest

As a reward for completing it, you will receive 3,825 experience.

At the request of Cecil, you will have to start looking for a powerful relic that was once stolen from him. Start your search with Konrad collecting goods from the docks. You can find this character on a large well-preserved ship along with another sailor. It turns out Konrad doesn't know anything. But he will advise you to ask the members of his team who may have important information.

From the sailor Marv you learn that Captain Ditmar escaped during the attack, taking a package with him. Tell Konrad about this and he will advise you to look for the captain on one of the beaches. Walk past the cave where you completed the Fantastic Five quest to find yourself on the coast north of town. Enemies you meet on your way can be defeated using the instructions above. After passing the cave, get to the teleport point to the west, and from there go to the beach. There you will find Dietmar and his sailors, who will immediately attack you. You will be able to cope with a couple of enemies on this segment of the passage of the game without difficulty - after all, Sam will use the invisibility spell. The defeated captain will drop the artifact. You can take it to Cecil, or you can keep it for yourself.

Quest Crabs vs Skeletons

As a reward for completing it, you will receive 3,150 experience.

Once on the beach west of the city, you can see the corpses of the orcs. There is also a cave, the entrance to which is guarded by one of the largest representatives of this breed. You need to kill him to get inside. Inside the cave, you will first have to go through an electric field, in the center of which is some kind of circular device. Place a barrel on this device to turn off the power. Go further and you will see a wounded orc, and then you will witness the battle between the orcs and the undead. You need to wait until the opponents deal with each other without your help.

Having won the victory, go downstairs and, bypassing the clouds of smoke, get to the boss. It is a mobile enemy that is resistant to cold and can attack with water. So try to stay away from each other with your partners. Without being distracted by ordinary crabs, diligently attack the boss with fire.

After the next victory, go to the room, which is located behind the corpse, and break the picture hanging above the table. A lever will be found - pull it and press the hidden button. In another part of the room, a hatch will open, through which it will be possible to get to the lower tier. Below you will find mines, as well as aggressive crabs, with which you will have to fight. Whichever way you go, in any case, in any case, you will end up near the camera located in the center, where there are several levers. On this segment of the passage of the game, your task will be to find among them the "correct" one - only it will not cause the fury of the cave.

The required lever is located among the ferns on the stairs on the right (outside the room).

Using the lever, you can go forward and get to the Skeleton Captain. Kill the boss quickly so that he cannot revive the dead members of his retinue, and destroy the barrel, which is located in the very center. Remember, undead are acid resistant. Take the blood crystal from the chest on the ship. This will be in addition to the reward you receive for completing the quest.

Quest Headless Nick

As a reward for completing it, you will receive 4,100 experience.

After completing the quest "Crabs against Skeletons" carefully search the room located in the center, and near the table you can pick up a key that will open the next door. Pass the corridor, trying not to fall into the traps located on the boards. Below, right in the middle of a large puddle of oil, are exploding zombies. You can destroy them.

Going down even lower, you will see the ghosts of the father and daughter, and the father will be decapitated, and the girl will ask you to find his head. Remember how you saw Reginald in Square entertaining the audience with a talking head? Go there. And keep in mind that if you have completed the quest "Entertaining the crowd", then you will be able to get the head without difficulty. True, she still has to be defeated in battle - otherwise, the obstinate head will not go with you. After completing the task, go to the cave again and give the girl the father's head. This will end the quest.

Quest Elves and Orcs: Blood Vengeance

As a reward for completing it, you will receive 1,075 experience.

First meeting with Elgandar

The elf Elgandar, whom you will see near the cemetery, will ask for a meeting at the King Crab tavern. After entering this building, go up the stairs and, looking into the room, the door of which is open, listen to the elf. It turns out that he wants you to kill an orc named Victoria, who is now in the library on the first floor. Elgandar believes that she belongs to the tribe that destroyed his family.

You can follow one of the following paths:

1. Convince Victoria to give the amulet, and then show it to the elf and say that the orc was killed.

2. Kill Elgandar himself and tell Victoria about it.

3. Kill Victoria and take possession of her amulet (hit her and hold CTRL to make the orc go on the attack).

4. Arrest the elf. You need to use a blood amulet and two lockpicks and transfer everything to the captain. When you return, you learn that Elgandar has been arrested. Victoria will need to be notified of this.

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Character Creation

At the beginning of the game, you choose your two main characters. There are templates, however they can be completely edited according to your wishes.

Consider your choice carefully. The bottom line is as follows. These two characters will stay with you for the rest of the game. In the process, two more will join to create a full-fledged group.

Now a little secret - in the future there will be monsters and bosses that are not susceptible to attacks of one or another element. In addition, the game has a developed system of abilities, skills, and item creation. Try to balance the group so that each member is useful in the passage. Someone let him open the locks, the other to trade, and someone to heal. Each has two skills.

By the way, someone who owns air magic can heal, pay attention to this.

The second feature is that all animals speak, be it even the very last rat or coastal crab. In addition, you will be surprised, you can accidentally take tasks from them. And, by the way, there are no markers on the map.

So keep a close eye on your balance. Otherwise, the passage of the game Divinity Original Sin will be much more difficult. But this applies not only to skills, but also to skills, and therefore to equipment. It means that if you have the first hero in heavy armor, the second in cloth, only one has a bow, and the second has a staff, then you have made the right recruit of fighters. Now everyone will receive the best armor and weapons.

A few more reservations for the future. Try to perform all actions proceeding from common sense. Reputation matters here. If you screw up too much, then prices will increase many times, NPCs will begin to avoid you. In general, either do not indulge, or do not get caught. There is no third.

By the way, save more often. The unpredictability of the game is simply amazing, and quick saving will save your nerves and time more than once.

Also, using save-and-load, you can get awesome things from chests. Especially use this if rare items are dropped. And the passage of Divinity Original Sin will become much easier for you.

Locations differ in levels, so if suddenly there were monsters five levels higher than your group outside the gates, most likely you turned in the wrong place in the city. Learning to be friends with the card.

If you enjoy creating things, the game will be able to satisfy your needs. Read books and improvise with ingredients. After all, most of them are not a problem to find.

By the way, for the start-up capital, you can take out several paintings and gold things, they are valued as weapons and armor. You can exchange them for the necessary books or, by selling, buy mercenaries.

In general, if games such as Fallout and Arcanum are not an empty phrase for you, you will quickly find your way around the situation, and the passage of Divinity Original Sin will be a pleasant rest.

Features of the battle

The fight takes place step by step. Each character has a certain number of action points (AP), they are spent and gradually renewed. Sometimes it's better to skip a few moves and throw a combination that your enemies won't survive.

Attention! The healing is extended in time, so we do not greatly lower the health of the characters.

Always use all your abilities to the maximum, and also do not neglect the things around. For example, a barrel of oil + everything, with a fire - a gorgeous AOE with a long fire. If you fill it with water, there will be a cloud of steam. Add electricity and have an awesome helper. An unkillable cloud will fry enemies around. The main thing is not to approach yourself.

The coolest combo is poison with fire and oil.

A barrel of oil, by the way, slows down perfectly. Teleport it to the head of a too zealous enemy, and then set it on fire.

We carefully, very carefully look at the statuses. Wet opponents will be stunned by electricity, while those on fire will most likely simply be extinguished. So we use spells wisely.

Puddles freeze beautifully, and enemies fall perfectly and bang their heads. Gorgeous camp for a couple of moves! The clouds are dispersed by rain.

By the way, beginners are definitely recommended to visit the cave at the beginning of the game. You will be able to learn and practice skills in the training mode, otherwise in the Divinity Original Sin game, no one guarantees 100 percent completion. If you are already familiar with a similar engine and mechanics, disregard this note.

When forming a squad, we use a standard formation. Let the fighter in armor go first, then the one who uses melee weapons, but in lighter armor. The healer and the archer or the magician are the last ones. Moving around is easy - just drag and drop the icons, lining up the order. So are you ready? Go!

Sisil: some secrets

We appear on the beach. We are moving north. We pick up the first things from the corpse - a diary and a scroll of the "Rain" spell. After killing three skeletons, we go into the training dungeon.
Now carefully. Coming out of it, we do not immediately approach the drunken soldiers who are chatting nearby. We go strictly to the south and see a mollusk (by the way, we pass the portal).
After talking with the arthropod inhabitant of the depths, we return to the portal. There we are looking for a shovel and a branch (2 branches = staff). We dig a box between the soldiers and the portal. You took the shovel?

Talking to the guards will bring one of the first achievements. While one is talking, try to sneak across the bridge with the second hero. You will be caught. Fear not, the achievement is in your pocket! Passage of Divinity Original Sin without such problems cannot be considered complete.

The legionnaires will take them to the beach where the orcs rest. For gentlemen adventurers, experience will not hurt. We kill the shaman first, he heals his soldiers. We go to the gate and talk to Archu. Next, we go on quests. Everything is quite simple there.

One secret. A crate is buried under the wall, near the pier at the entrance to Saisil. Better to come back here when you get the group together. Experience is given for him.

Saisil's northern outskirts

Here, the quest "Talking Statues" is especially difficult. It has some humor from the developers. The choice of sculpture will offer different options: from flying training to showing the future. The latter, by the way, is a rather funny joke. You will be able to see the credits after the end of the entire game.

In Divinity Original Sin, the passage of the statue (the quest associated with it) often fails the first time. The secret is simple action. The statue must be beaten with the element to which it belongs. Thus, earth is a stone, water is ice, air is lightning, fire is a fireball.

A passage opens into the next cave, there we beat the double, we take the amulet.
On the way up we click "water", "earth", "air", "fire". Again we kill the double and carry the amulet on the pedestal. The reward awaits you.

Church

In the south of the cemetery, near the well-armored skeletal knights, you can find a chest. Only first you have to destroy the guards.

Before entering the chapel, statues await us. Presumably, if there is a necromancer in the group, you can negotiate with them. So, four stones of the eighth level. They walk slowly, easily cast spells. By the way, there is one obsidian sculpture, and so, it beats only with physical damage.

In the Divinity Original Sin guides (walkthrough), the church is rarely mentioned, because it is considered an easy puzzle. The buttons are located in the side branches of the building and on the walls. However, there is a little secret with interesting things.

Left annex, the leftmost corner of it, and good comprehension skills. Is there such? Then you will be presented with a hatch through which you will get to the chest with rarities. Do not forget about the game - saved-loaded. I come across an amulet of a bull.

Divinity Original Sin, Luculla. Passing

So, we've come quite far. This location will have several interesting and not very difficult puzzles. Especially if you stock up on the necessary equipment.

Let's go, there are enough secrets here. The suicide skeleton quest is simple. We teleport him to the north of the corridor. Let it explode as much as it wants. Just do not enter the room yourself, everything is done from behind the door.

Difficulty can arise with the removal of the magic barrier around the witch's hut. There are two options. The first is faster, but you get less experience, the second is longer and more difficult, but you level up a little. The barrier is destroyed if all plants around the house are killed. This is the first way.

The second looks like this. We speak with the mushroom. Answers to riddles - "ear", "stone", "butterfly". Then we return to the main road and go upstairs, after dismantling with the mobs we go left.

We throw rubbish into the clouds of gas to deactivate, the archer can turn off the area of ​​fire. It is necessary to pull the lever.

Find the scroll, remove the barrier, get a total of 7150 experience.

As usual, in the Divinity Original Sin game, the passage of the cave is associated with riddles and hidden possibilities. There is a secret switch in the basement that opens the door. There's a trap near him, be careful. Immediately we liquidate the fireworks on the right, then quickly to the left, until the villains beat the last pig. The hog will agree to find treasures for you. To do this, at intersections, send it to the right to a dead end. In a boss fight, the skill of necromancy or enchanting arrows will help.

We enter the water surface of the lake and find ourselves in a completely different place. When trying to find a guide for the Divinity Original Sin Hiberheim location, it is better to look for the passage in the secrets of Luculla.

Snow country

So, in order to bypass the gate, you need to leave one of the charms on the secret, and pull the rest of the lever. After that, do not forget to pick up the character.

The entrance to the fire cave is also not very difficult. It will take good perception. Near the broken lever we find a cache with a key in it. Calmly open the door.
We kill mechanical rats with water.

The guard, the boss in the snow fields, is not easy to kill. He has 2500 HP and 72 armor. Therefore, we reduce the armor in all ways. The possibilities are as follows.

  • Environment - 10.
  • Silver arrows - 50%.
  • War cry for armor reduction.

There is a lava trap at the entrance to the eastern stronghold. If it works, death is 100%. How to disable? We drag the boxes onto the buttons. It is necessary to keep all four pressed. Then pull the lever to the left of the trap.

King Boreas

The difficulty is that the boss cannot be hit with magic. He is being treated for her. You can only attack mobs summoned by magicians. We destroy the king himself with physical blows. Here, fate is written to the melee fighter to pull everyone out.

By the way, in the future, finding yourself in the throne room in front of a statue that will ask you about the king's brother, you need to give the correct answer - Lurrean. Otherwise, you will watch the loading of the game. There are ten options, and the whole group is destroyed for a wrong decision. Black humor of developers.

Mines of Luculla

If you are already familiar with Divinity Original Sin, the passage of the mine is not difficult. There is only one important point here. Going into the mine, go straight, talk to the character, then kill the target on the right, take your head. And here we immediately refer it to the quest giver. Only after that we continue further.

Breaking down the rubble and barricades, we make our way into the depths. The goal is to learn the code word from the undead. By the way, it is "Sadakandras". After that we return to the death knights. If you haven't been to them yet, you're in luck. If they were, then they watched the loading screen. They are invulnerable.

How to get? You need a thief with invisibility or a spell, a scroll. The bottom line is this. You need to get past them and open a portal. Further, the whole group is transferred from the beginning to the newly opened door.

With the help of the mirror we teleport to the library, then to the study. The spell of Leandra is of interest here. If you combine it with her own blood, you get a book for mastering the spell. It will help remove invulnerability from Death Knights. This will make it much easier to play Divinity Original Sin afterwards.

Further through the portal - a tomb, a vestibule. Exit to the southwest, inconspicuous path.
Temple of Mangota. In Divinity Original Sin, a complete walkthrough is impossible without this skinny creature. How to deal with him? We hold them under the camps and beat them mercilessly! It will be more difficult with demons. Well, teleporters and elemental to help you.

Side quests

In the forests of Luculla, you can get hold of a decent experience. Let's see some simple tasks.

So, the spider queen. A formidable enemy, but spits only poison, so it is killed quickly. Located next to the entrance to the area. There is a chest with good things behind it.

Next, the shepherd Roy leads his livestock to the slaughter. If there is a possibility of talking with animals, we pass this sad news to the animals. They ask to protect them. We play with the flayer or kill him. 4500 experience will not be superfluous.

Goblin Village is a pretty interesting place. If you refuse to speak to the totem, they pounce on the group and carry out the two main characters. End of the game. Therefore, it is worth winning a pass to the village - again in "Rock, scissors, paper". The answers to the elder's questions are elementary. They relate to the quests that we have already gone through. "Legionnaires", "Starving" and "Alfie". We just answer logically. We get permission to move freely.

There is only one benefit from the village - to sell trash and, if desired, let off steam on the goblins, along the way gaining a little experience. By the way, a bloodstone falls from the totem.
After the village we go towards the spider terrain. On the way we will meet Frederick with broken legs. There is a hill above it, there is a stone slab near the tree. You shake the perception?

There are gold items in the crypt. The key to the door to the study is in the garden beds.

Skeletons come to life, we do not relax. Here we stock up. Don't miss the troll king's cave entry book. At the exit - the ghost of Maradino and 7875 experience for him. Not bad!

There is a bridge at the entrance to the Dark Forest. So, before you approach him, it is strongly recommended to eliminate the still notorious king of trolls. In this case, there will be a free pass and a hidden achievement.

In Silverglen, we give Nadia dirt on Lawrence (remember, he sent you behind your head into the mines?). We do not take a bribe, we do not save from the crowd. 9000 experience and revenge. Not bad.

Divinity Original Sin, Initiation. Passing

Location Silverglen, Church of the Unsullied. We are interested in Loic. The correct answer to his questions is "yes", "no", "yes". On the quest you need to get into the cave. It is in the north if you exit through the western gate.

Next, we go to the statue, talk to her. The first task will be with portals and buttons.
Sculpture will infect with disease, do not be alarmed. You will heal her after the assignment. This brings Divinity Original Sin to life. The test is as follows.

The weight we need is 1; 2; 5; 7.5 - according to the order of the numbers in the figure. So, we are looking for items in the inventory by weight or use items in the room. The first, the largest button - either we throw all the trash from the backpack, or we take a heavy barrel, just below the portals. There will be a second, smaller one next to it, it will also be useful to us.

Then - a bucket or 4 medium healing potions. And the last button is a smaller barrel or a large vase.

An hour's high, dear adventurers, you are guaranteed. In a black-black room, on a black-black floor ... Remember? This is exactly what awaits you.

Let's drink some tea or something stronger and move on to the next quest. Leverage awaits us here. We pull the main pin immediately and destroy the emerged monster. Further, the sequence is simple - from right to left - the first is not all the way to the right, the other two are all the way to the right. We pull the large lever. Voila! This is how we do it in the Divinity Original Sin Initiation quest. The passage will give you an unforgettable pixel safari.

By the way, taking the star stone, you will be cured of the disease received at the beginning of the trial.

The skill of perception is very useful in the game. Therefore, one of the characters simply must have it, and the higher the better.

Taking the key from Loic, we go into the basement of the chapel and through the portal to the village. We are interested in the cave under the cliff.

The portals should be passed in the order written in the diary. If you are too lazy to read, then here it is - ice, mountain, fire, waterfall, behind the curtain, a mechanism.

By the way, in the game Divinity Original Sin, the passage of the immaculate adepts forms the basis of the plot.

The final part

Here, by the way, a spell that removes invulnerability from death knights will help us a lot. So, the Haunted Forest. Upon entering, special attention is paid to the pumpkin-headed skeleton. We kill him faster.

Stone Ale tells about a demon that feeds on fear. We will find him in a hut behind the forest. By the way, in this house you can gain experience on cyclops. 5740 each.

Demon Balberite. We kill souls in the corners, after - him. We take a pebble from the body.
The Sheep werewolf quest is good, but the armor set is not very good. What to do? We throw the stardust under the tree and eliminate the wonder of nature that has come running.

In Divinity Original Sin, a complete walkthrough is impossible without killing Cassandra. We'll have to visit the Temple of Death. Here again the invulnerability removal spell will come in handy, we conjure on the statues.

The sanctuary can only be entered in the form of a corpse. So we give the pyramid to one character, cut it, go inside and revive it. Cleaning the temple is not difficult.
It is important to burn the bones after you excavate the grave. Take the bloody stone in the eye of the statue. In general, there are only sixteen of them per game. We are looking for everything, otherwise it will be sad in the end. Cassandra herself is a very easy boss.

The last of the difficult moments of the game. If you haven't found all sixteen stones, there will be a disappointment in Divinity Original Sin, which took a long time to complete the quests. So, the Temple of the Source. We find the last stellar stone. The top corner on the left is especially interesting when looking at the map. There is a secret button near the rock that blocks the passage to the tunnel. Luck is on our side, the road is open.
This is where there can be a stupor. You will only go through the next stone door with all the Star Stones collected. How is it solved?

Option one: you have not activated one or more bloodstains. Just double click on them in your inventory.

Second, not all portals in the End Times may be open.

Or they missed a pebble somewhere. Remember, there are sixteen of them.

By the way, you can break the door, but it will take a lot of time. She has 54 thousand health.
In the temple upstairs in the library, there are books describing trials. An important point - when you find yourself in front of two statues that say "religiosity" and "materialism", take a look at your worldview. What you have written on the fourth tab, do not destroy that sculpture. Otherwise, the game will throw you to the beginning of the temple. Not an easy walkthrough in Divinity Original Sin. This church is very nerve-racking if you try to run fast.

Having traveled through the hatches, we come across two more stone products. Courage or discretion? The algorithm is the same.

Here is the final riddle. In Divinity Original Sin, completing quests was easy for you, wasn't it?

Candle puzzle. The first combination is everything except the one in the middle. The second is only the central one. The third is candles along the line from the cabinet to the stairs.

The wizard opens a portal to the garden. Important! Once you follow him, there will be no turning back. If there are quests left, you are not sure about the level of the characters or some things are not enough, return. Do everything, skimp. Upon entering the Primordial Garden, you will have already finished the game. Only the final boss is ahead.
In front of him, it is better not to kill Leandro, but to forge the chain.

So, we kill the Trinket (remember, the sorceress should not have been touched?).

The last boss is the Dragon of the Void. Simple enough. One piece of advice: save action points, only attack when Astarte will bless you.

Good luck, dear adventurers!

Fresh Divinity: Original Sin is full of surprises and may seem too difficult for a beginner to play. If as a child you did not sit all night long for Fallout or Arcanum, and the best RPGs in your life are Dragon Age, then some of the features of Original Sin will take some getting used to. This humble guide will help you stay in shape at the start of the game and quickly get into shape to play through.

Play the way you like

Like most other RPGs, Original Sin starts with the character creation process. In this game, there are two of them by default - from habit, you can skid at this stage for a good hour.

  • Make sure that the physical parameters of the hero correspond to the set of abilities you have chosen.
  • We advise you to take into the group a warrior and a magician, who can be found in the very first city. The lady possesses a two-handed weapon and a rich set of related skills. The magician wields the elements of water and air. To increase party efficiency, create characters that will not duplicate the abilities of your colleagues.

For the rest - do not shackle yourself, play the character that you like, or use one of the ready-made templates. There are no strong and weak - there are simply different. This is a win-win lottery: no matter what decision you make during the creation of the hero, Original Sin will find a common language with you.

Focus on specific skills and stay focused

Formally, Original Sin doesn't tie your heroes to specific classes. Having started playing as a magician, during the game you can turn him into a warrior. But it is better to refuse this venture. It would be more correct not to waste the points gained by increasing the level of the hero on all sorts of experiments, but to focus on one thing. The battles in Divinity are quite difficult, and the more clearly the roles and functions of the adventurers are distributed, the better.

The same rule applies to social, technical and combat skills. If one of the heroes can talk to animals and pick locks, and the other can repair equipment and trade, then you did everything right. If you are dealing with two battle mages who cannot even heal each other, then something needs to be changed.

In addition to physical characteristics and skills, Divinity heroes have perks. These are character traits, biography details or some other nuances, the correct choice and combinations of which can direct the game in an unexpected direction.

For example, the list includes the "Zombie" perk, which allows a character to heal with poison, but makes standard healing potions and spells unusable. At the very beginning of the game, you will often oppose the undead, who are throwing buckets of poison around them. The "Zombie" perk, given to one of the heroes, will help to abruptly seize the strategic initiative.

Choose perks wisely and try not to waste on those that simply raise stats or give extra skill points. You can develop both that and another every time the character gets a new level. The opportunity to assign a new perk is given too rarely in order to simply flush it down the toilet.

Save often

It is normal practice to lose one of the heroes in battle, or the whole party in general, even at the beginning of the game. Therefore, try to save often, and most importantly - on time. Any battle at a random moment in time can turn out in an unpredictable way, so saving the game during the battle is also useful.

Don't be a hooligan

Original Sin is capable of forgiving rash actions, but only at the beginning of the game. If you decide to rob a merchant in the market, he will make a remark to you and ask you to put the stolen goods in place. If you answer with rudeness, then he will call the guards, and a massacre will begin, which will definitely end not in your favor.

In addition, every mistake you notice lowers your reputation, and it becomes more difficult to play. All the inhabitants of the Divinity world have an attitude towards your adventurers. If this indicator is too low, then the prices of goods will be inflated, and the strength of your social skills and the chance to persuade the character in an argument will be underestimated.

If you already decided to test the Original Sin system for strength, then it is better to save first.

Make the most of the elements

Combat in Divinity: Original Sin is designed in such a way that most of the abilities can be used at every step, and only a few spells need to be recharged for some time after use. Mage Jahan, who can join the party in the first city, owns the magic of water and air - he has the ability to cause rain and eject lightning from his staff at the very beginning of the game. Use this as often as possible!

The rain has a lasting effect, and makes all enemies more susceptible to frost and electricity. Remember that a charge of electricity released in time into a puddle, knee-deep in which there is a group of enemies, can save your life. Enemies slide on frozen puddles. Acidic surfaces are flammable.

But keep in mind that you can easily fall prey to your own traps.

Open every door, go to every forest and go down to every basement

In Original Sin, it’s hard to resist the urge to peer into every dark corner: even if you’re strictly focused on the task at hand, you will surely be put into random binding. Don't worry about the integrity of the story. Divinity knows how to distract on trifles, but you will never find yourself picking rare mushrooms on the opposite edge of the map from the place of the main action.

Buy lockpicks and invest development points of one of the characters in the ability to use them. Carry a sword with you that you do not need in battle to break down chests and doors that cannot be opened.

The geography of quests in Divinity is such that the solution to a problem issued a few hours (or days) ago can sometimes be found in a completely unexpected place. Original Sin constantly leads the player by the nose and works according to its own logic.

Quests Divinity: Original Sin are packed into the game very tightly, and their solutions are often close to each other. Therefore, if you do not see at close range where this cursed amulet for the talking cat is, then most likely you simply did not thoroughly study the area and what the characters tell you.

Improvise in crafts and read books

An endless number of books with spells, new skills and recipes for potions are scattered around the world of the game. Take the time to read everything that you can find. After a couple of hours of play, a huge amount of junk will accumulate in your inventory, from which you can collect disposable items yourself, and not spend money on them in cities. Look for how-to books and don't be afraid to make mistakes. Even if the experiment does not end well, in a minute you will find another mountain of ingredients for the desired product.

Remember that books are the only source of new skills for all classes.

Navigate the terrain

After you have fully explored the first city of Saisil, there will be a sufficient number of tasks to explore the area outside the walls. Be careful: several gates lead outside the city, you need to go out through the western ones. The sign will read West Gate.

In general, in the opening of Original Sin there is a slight problem with orientation, so the easiest way to do this is to move the cursor over the opponent and look at the number of his level. If it is equivalent or a couple of numbers higher than the level of your heroes, then you are heading in the right direction. If the level of the enemy is three to five digits higher than yours, then you need to go the other way.

We hope that these tips will help you overcome the difficulties that an untrained player may face in the opening of games of this magnitude and depth. The main thing in Divinity: Original Sin is not to rush and study the game in a measured way. Otherwise, you can do everything here that is provided for by the mechanics. Just remember to save in advance.

"Divinity - Original Sin" - isometric computer turn-based role-playing game with the possibility of cooperative passage of the main storyline, the prequel to "Divine Divinity. The Birth of a Legend". The developer and publisher is the Belgian company Larian Studios, the fundraising for the project took place through the Kickstarter website. It was released on June 30, 2014 for Microsoft Windows. Once upon a time, the Guardians healed the sick and wounded with the help of the power that bore the name "Source". Over time, the source was corrupted, and the guardians were consumed by madness and now they use force to plunge Rivellon into chaos. Several Seekers set out in search of the Source to protect the world from the impending darkness at all costs.

Saisil City

After talking with Master Arhu, you can immediately go to investigate Killing Counselor Jake however, there are many NPCs in the city who can give you tasks.

City plan



1 - Port of Saisila; 2 - Port warehouse; 3 - Harbor gates; 4 - South Beach;
5 - Southwest gate; 6 - West Beach; 7 - House of Evelyn; 8 - Teliron's Hospital;
9 - Area; 10 - Abandoned house; 11 - South-East gate;
12 - Esmeralda's Shop (2nd floor of the building - House of Esmeralda); 13 - City Hall (Library);
14 - King crab; 15 - General store; 16 - North gate
17 - Funeral Home; 18 - Central Market; 19 - Cemetery; 20 - East gate
21 - Legion Camp; 22 - House of cooks; 23 - Legion Headquarters; 24 - East gate
Saysil is a safe place, which cannot be said about the surrounding area. Therefore, you should not leave the city until you have completed all the tasks in order to get the highest possible level at this stage. In addition, you can acquire new squad members. On the second floor of the library building near the entrance you can find Jaana, he wants to join your squad (a water mage who hunts demons, so he will become a member of the squad only on the condition that no deals with demons are made). Another possible candidate for the ranks of your squad is Madora, located on the first floor of the King Crab.

Fire! Fire! Fire!

Entering the city, we immediately turn left and move to the pier, you can see how several sailors are trying put out the ship... We use the spell "Call rain" and save the ship (the scroll can be purchased in the store, in case of absence). We get experience and +1 to reputation.


Sailors without a ship

Louis, Max and Philippe are on the pier near the sunken sea ship, who, together with the ship, have lost the opportunity to earn money, it is necessary to help honest sailors in search of work. We are moving to the central market of the city, near the fountain, Captain Jack will walk in a circle, who will be able to offer work to the sailors. Next, you need to return to the pier and hand over the assignment.


Fish thief


At the market near the fish store we meet Robin, who is trying to steal the fish. You can dissuade him from committing this crime, or close your eyes to the theft (in this case, the legionnaires will immediately come running and you will have to lie).

Elf Orc: Blood Feud

In the southern part of the city (see map) you can meet an old elf named Eglander, who asks to meet in a room in the King Crab tavern.


We go to the tavern and go up to the second floor of the building, Eglander's room is in the center.


Eglander tells the sad story of his elf home. One night, the orcs of the Kazuldagar tribe attacked the NPC's hometown and killed all the inhabitants. The last elf of the house of Gandawum was able to destroy all of the hated tribe, except for the last child, who became an exemplary resident of the city of Sisil. The name of the last representative of the Kazuldagar tribe - Victoria, librarian.
The player is faced with a choice - to make Victoria pay for the crimes of her tribe, or to solve the problem differently (Eglander shows clear signs of schizophrenia and has long lost touch with reality). We leave the tavern and head to the library (the library is located on the second floor of the City Hall). We talk with the librarian Victoria, there are several options for solving the indicated problem: 1) Kill Victoria and collect the amulet
The assistant librarian will also participate in the battle. After completing the quest, in addition to the amulet (which you will need to give), you will receive several scrolls, several books, +300 experience for winning the battle, +1800 experience for completing the quest and + 1 Heartless. 2) Stop Eglander
We talk with the mayor of the city Cecil, which allows you to use any means to fix the problem (the Mayor raised Victoria as his own daughter). Next, we return to the tavern and attack the elf. After winning, we get +750 experience, +1800 experience for completing the task, + 1 Heartless (we also get Eglander's inventory). 3) Take the amulet from Victoria and deceive Eglander With help impact we get an amulet, you need to win four times in the game "Rock-paper-scissors", which method is right for you ("Intimidate", "Convince", "Enchant") depends on the skills of the character. Next, we return to the tavern and complete the task (we get +1800 experience for completing the task, +300 for NPC warnings about danger and +1 Indulgent). 4) Report Eglander to the Legion to arrest the elf
We move to the headquarters of the legion and speak with Aureus, who will arrest the old man only if you provide strong evidence of his guilt (we get +1 Righteous).

Charmed i'm sure

Behind the warehouse there will be two legionnaires and an orc, who was mistakenly fascinated by the potion, as a result, she fell in love with one of the legionnaires. The main characters must decide what to do with this trinity. Marius - claims that a dangerous "pet" must be killed and Ninny asks to keep the orc alive. Solution options:
1) Kill the Drugged Orc.
Reward - +225 experience. Consequences - Ninny will begin to take revenge on Marius.
2) Leave the orc alive.
Reward: +1 Romantic, +225 experience. Consequences - the orc will later come to her senses and kill both legionnaires.

Warming up the crowd

On city ​​squares can be observed as Reginald shows a speaking head performance while Cedric(another artist, standing at the eastern end of the square) has no audience at all. Your task is to find out the reason for Reginald's popularity. Moving to the show and talking to Gallagher who works as a local barker and gathers a crowd for a small fee. We return to Cedric and tell him about the barker, as a result, the artist asks to recruit Gallagher (for example, he can be intimidated or charmed). Next, we tell Reginald about the ringleader and complete the task (Reward: + 130 experience).

Mysterious murder

We return to the main task, we are heading to the headquarters of the legion, it is necessary to talk with Aureus. The commander of the local branch of the legion asks to report any oddities, and we are also allowed to the crime scene in the tavern. We go to the "King Crab" and get into the room in which the murder took place. As soon as the main characters go inside, they are transported to another dimension by the star stone in the room.



The heroes come to their senses on a small island in space ( End times), we speak with imp by name Zixzagz, who offers to look through a telescope (he explains that the star stone transported the seekers of the source to another dimension). We open the portal through which we get to a new location. We follow the imp and meet Time weaver... After talking with the mysterious girl, we talk to the imp, get a personal teleport and return to the city.


We move to the crime scene, break open the chest in the room and get letter for the wife of the advisor Jake from the Duke of Ferola (Quest Counselor's wife). The main characters examined the crime scene, now it is necessary to examine the victim's body.

Counselor's wife

A love letter can be regarded as a motive for committing a crime. We go to Esmeralda's Shop and talk with the wife of the adviser Jake, Esmeralda denies her guilt (she denies the letter as evidence, and characterizes the duke as a spoiled man). We go up to the second floor (2nd floor of the building - House of Esmeralda) and select key from another part of the house.


We go into the house with back door(do not do this in front of the patrol) and examine the room for evidence. There is a book on the table "Perfect Murder", the content has an unambiguous description of the preparation and commission of the crime. We go down to the basement and remove the hanging hams near the stairs, activate the found button(the mouse can tell about its presence) and we will get into the secret button of Esmeralda.


In the room we raise bloody knife and go upstairs. We go to the shop and show Jake's wife the evidence found, to which the suspect finds an explanation and offers to pay attention to Evelyn, apprentice of the healer Teliron. After the hunt, Jake received a mortal wound, but Evelyn saved him from death, it was after these events that the adviser became distant and gloomy.

Murder Mystery (continued)

We move to the hospital and talk with Teliron, he reports that his student is missing. We go to the next room and select backpack suspect, inside which there will be house key.


We go out into the street and move to Evelyn's house, open the door and select diary which contains information about secret lair(mark on the map), you can only get access with spells(scroll in the chest). Returning to examining the victim's body, heading to the funeral home and talking to Undertaker Roberts, he claims that the body of the deceased is in the cemetery.



We head north of the city and dig up Jake's grave, inside will be sheep carcass, the body of the advisor was gone. We talk with Murphy (the dog of the deceased), he can help in identification, you just need to bring the things of the suspects. We return to the undertaker and present evidence, influence the undertaker and obtain information: the undertaker actually buried the sheep, but he does not know where the body disappeared (it was stolen). We also find out the list of suspects: Captain Aureus, Mer Cecil, wife of Esmeralda, apprentice of the physician Evelyn... It is necessary to bring everyone's things Murphy(to the dog) for identification. Evelyn's coat will be in the bedside table in the hospital, you can take from Esmeralda underpants(2nd floor of the Bench building, chest in the center of the room).


To borrow things from the mayor, you need to get into the room and find shoes in one of the cabinets (the key will be next to the stairs). Aureus can borrow socks(in the nightstand by the bed).


We return to the cemetery and talk to the dog, Murphy points to Evelyn... Previously received location information asylum the doctor's apprentice, however, in order to find refuge, it is necessary to leave the city (at this level, it is quite difficult to overcome the hordes of undead, but it is quite possible to clear a part of the territory adjacent to the city from the north, or you can go to the western beach). This article is part of the series Divinity - Original Sin Complete Walkthrough

Keywords: divinity - original sin, divinity, silis, fire! Fire! Fire!, Burning ship, sailors without ship, fish thief, elf orc bloody feud, eglander, victoria, librarian, warming up the crowd, enchanted, murder mystery, end times, king crab, weaver of time, zixzagz, advisor's wife, evelyn, undertaker, body, dog, things of the suspects

If you have problems with walkthrough of the game Divinity Original Sin, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. Divinity sin... In the most difficult places, we add pictures that can help you. Walkthrough Divinity read on our website.

Quest Murder Mystery

Reward: 8,250 experience

So, the first quest in your journal will be exactly this task. You must solve a mysterious murder case. But first you need to get to the city, the path to which is blocked by a horde of orcs. In the dungeon you will be trained. Follow on, see cutscenes in which it is shown how the necromancers leave the crypt. When they see you, they will summon the undead. Opponents are light, you will deal with them without much effort.

Now follow on or return to the tomb. Inside there is a tutorial that will teach you the basics of the game. Also, you will find some gold. Having found the tutorial, you can easily find the way out of the dungeon. If you choose a different path and go left, then after a while you will find a bridge. Talk to the drunken guards, deal with them, or let them escort you straight to the city walls. If you kill, you can search their corpses in search of loot. If you leave them alive, they will help you deal with the orcs.

There will be a battle on the beach, in front of the city gates. Go through the bridge, the cutscene with the ambush of the orcs and the direct battle with them. First of all, kill the shaman who heals his companions. Note the oil barrel in the middle of the battlefield. If you use fire on it, it will explode and damage the orcs standing nearby. Do not forget that the shaman himself can blow up this barrel.

After the battle, go to the city gates and meet with Master Arhu, a man who knows the details of the murder case. He will ask you to meet him and Captain Aureus in the northeastern part of the city. After reaching your destination, climb the stairs and talk to the cat, which Arhu has incarnated into. Find out about the night the murder happened. Arhu will say that you must meet with the gravedigger and examine the corpse.

On the first floor, talk to the captain, who will allow you to inspect the murder site, as well as get several side missions. So, first go to the local tavern where the murder took place. Counselor Jake's room (in fact, he was killed) is on the first floor, the guard will open the door for you as soon as you report the captain's permission. When the door is open, you will be attacked by a magical discharge that does not harm you.

You have to open the chest, and if you don't have lockpicks, then just break it, which will just take you a little more time. In addition, here you can find a stone for the quest "The Story of The Stones". If you have not yet taken this quest, then touching the stone, you will be teleported and the quest will start automatically. After reading the letter from the chest, you will receive a new task - "The Story of The Stones", which will be completed as soon as you see the corpse. Go to the funeral home, which is located to the northeast, in the room to the left, find notes, from which you will learn that the corpse has been stolen. The gravedigger suspects four of this: Mayor Cecil, Captain Aureus, the healer Evelyn and Esmeralda, the wife of the murdered man.

You must now complete the quest "The Councillor" s Wife, which you will find below.

After completing this task, go to Evelyn, but her master Teliron will say that she disappeared in an unknown direction, in a hurry. He will tell you where Evelyn's house is, where now you should go. .but first take Evelyn's bag from the next room, near the window, and find the key to the house inside. Enter Evelyn's house, open the chest on the right and find a spell to enter the secret laboratory. On the shelf a little further you can find Evelyn's journal, which says that the secret laboratory is in the north.

The laboratory itself is located on the north beach. It is important that this spell was used on you. Leave the city through the eastern gate, head north and soon a large group of undead will attack you. After defeating them, enter the cave that they were guarded, where you will find one of the bosses for the additional quest The Fabulous Five. After you destroy it, exit through another passage and go to the east beach. Explore the South Cliffs until your teammates say you are there. Use the spell on yourself and you will open the entrance to the laboratory.

A sectarian will be waiting for you inside. Kill him quickly, before he raised the alarm, and take the key from the corpse. If he manages to get to the orcs, they will attack you. After killing the orcs, go down one level, where the battle will begin. You will face Evelyn and a dozen cultists. In addition, the woman will summon zombies, which will explode after death and spray acid in a circle. If any of your heroes have the Zombie ability, then you will gain a lot. The most important thing is to kill Evelyn as quickly as possible. Let the one with the stronger damage attack her while the others cover her.

After the battle, talk to the zombie Jake and he will tell you who killed him. Mission complete.

Quest Counselor's Wife

Reward: 1800 experience

After you have visited the scene of the murder and opened the chest, having read the letter of the murdered, then you receive a quest according to which it is Jake's wife who is considered a suspect. You can find Esmeralda in her shop. Having shown the letter to the guard, he will be surprised that in addition to him, Esmeralda has another lover. Esmeralda will tell you that this fact is not proof of her involvement in the murder.

To make sure of her innocence, we go up the stairs and find a key in her apartment. Climb the stairs and open the nearest door. Across the basement, to find books on how to plan a murder, they are on the table. Return to the next room and climb into the basement through the secret door. There is meat hanging to the left of the stairs - remove it and you will find the switch. Click on it and the door to a secret room will open. Ask for an explanation from Esmeralda. She will say that the book and the knife belonged to her husband, who slaughtered pigs. The wife of the murdered man will say that it would be better if you suspected Evelyn of everything.

You can ask the captain who will or will not arrest Evelyn. Continue to complete the previous quest.

Quest Talking statues

Reward: 3400 experience

On the way to the city at the very beginning of the game, you can find notes on the corpse. From the magazine you will learn that mysterious statues gave this unfortunate person the ability to fly, but this turned out to be untrue. You decide to solve this mystery, but first you need to get to the city. When you are in the city, then move north, find the entrance to the cave and you will see several enemies there. Deal with them, use fire and acid from the enemy. Now go inside, where you will meet a robot, which is the boss from The Fabulous Five quest. Below you will find out how to fight him. After defeating the robot, go to another entrance and follow to the west. Eventually, you will reach four talking statues.

To complete this quest, you need to use the spells of water, fire, earth and air. Each time you use one spell, a demon of fire, earth, water or air will appear. On their own, they are rather weak, but remember that a fire spell on a fire demon will work as a healing, etc. In addition, after death, demons leave various kinds of traps - a fire demon - fire, a demon of the earth - sprays acid, etc.

Quest Entertainment for the public

Reward: 125 experience

In the market, you can meet Reginald entertaining the crowd by showing the talking head. After speaking with Gallagher, who is one of the representatives of the cheering crowd, you learn that Reginald paid him for all this. Now go to the other side of the square, where you will meet Cedric, who has no spectators. Tell the fact that Reginald paid Gallagher for the fake crowd, and he, in turn, will ask you to bribe the people.

Use your best attribute throughout the conversation to convince him to switch sides. If you succeed, then Gallagher will work for Cedric. Return to Reginald, tell him that now his bribery worker is gone. He will not take it to heart, and the quest will end there.

Quest Story of Stones

Reward: New Cameras

Imp asks you to find more stones that Evelyn used. The more you find stones, the more cameras will be open for you. To leave this room, look through the telescope, after which you will hear from the Imp how to open the door to the main hall. Talk to the woman who is sitting nearby. Talk to the Imp again, he will give you a portable portal that will allow you to move to other pyramids.

After using the pyramid, you will find yourself in the bathroom with a bathing woman. To leave, you need to use the symbol on the right side of the screen and teleport to another location. After you return to the city, you can use the pyramid to find the second stone. If you are playing in a co-op, then leave it to another character, and keep the original for yourself. Thanks to this, you will be able to port to each other at any time.

You will find the first stone during the Murder Mysterious quest, in the tavern, at the crime scene. Then you will unlock the "Hall of Heroes", in which you will find all your comrades who are not already traveling with you. You will find the second stone to the east of the city, where there is a crowd of fiery undead. Continue along the road, and when you pass the Magma Monster, you will notice a stone on the road. This will unlock Residential Areas.

Quest The Scaredy Pact

Reward: 4250 experience

The leader of the guards will share with you rumors that the old Lighthouse is infested with ghosts. He sent several of his people there, but for a long period of time they never returned. You must find out about their fate. Go towards the western gate, soon you will be attacked by the undead. Kill them from a distance, because those explode after death with acid. In the first house you will find the body of the guard, who was sent to the Lighthouse. Follow the road west and fight another batch of undead. Some of them have bombs attached to their backs. Keep them away from you. They usually explode on a single shot. Walk through the farm and house until you meet two other surviving guards. They are too scared to visit the lighthouse.

Continue along the road until you reach your destination. Before entering, fight the mini-boss, his dogs and archers. The boss itself is easy to kill, but getting close to him is more difficult. In addition, the second difficulty lies in the fact that he can revive his units that have already been killed by you. Therefore, send two people to kill the boss and the other two to distract the dogs. After killing the Lighthouse Guardian, deal with common enemies, who now have no one to revive.

Going inside, you will meet Samson, a ghost who will give you the task "Lost Love At the Lighthouse" and tell his story. Now return to the two guards, tell them what you saw, or you may not. If you tell them your story, they will return to the captain and take all your credit for themselves. Then you can interrupt them and tell the captain what really happened. The guards will be sentenced to punishment. If you don't tell them anything, they will go to the Lighthouse themselves. One way or another, the quest will be completed as soon as you return to the captain.

Lost love quest at the lighthouse

Reward: 3075 experience

You will receive this quest from the ghost of Samson, who is at the lighthouse and will tell you about his love for one woman. You must find her. Return to town and exit through the southwest gate, near the harbor. There will be the corpses of an orc and a man, follow in the footsteps of a large orc and his retinue. The fight with this enemy is described below in the "Crabs vs. Skeletons" quest. Then enter the cave. Inside you will witness the struggle between skeletons and orcs. Join the battle or wait for them to finish each other. Then find the key belonging to the pirate leader (lower level) in the Crabs vs. Skeletons quest. Find the ladder, which is in the meter of the bot of the battlefield, and climb it. When you spot the remains of dragons, know that you are heading in the right direction.

Finally, you will reach a location where a huge crab will attack you. Kill him easily, as he is no different from other enemies. Raise your loot as you need it for the "Kitty love" quest. Take a few steps forward, then you will see a much larger crab, which is the boss. He has a very strong water attack skill, which he will use in close-range combat. He also summons regular crabs. Use fire and electricity against the boss. After destroying it, move forward and talk to the ghost of the woman you meet here. Direct her to Samson, return to the Lighthouse. Decide if they leave together or separately.

Quest The Lost Archaeologist

Reward: 3100 experience

Aureus asks you to find the missing archaeologist, whom he sent to explore the underground ruins in the middle of the forest, to the northeast. Exit through the North Gate, turn left. An archaeologist named Wulfram is hiding in one of the abandoned houses.

Archeologo will ask you to escort him to the city. If you agree, then keep up with the man. In addition, you will have to fight the undead. Best of all, if you have a "tank" in your team, then let him run in front. After you get to the city, go to the tavern and talk to the archaeologist there. Even if he dies, you need to inform the captain about it. He will not be pleased with your work, but the mission will be completed. If you refuse to be accompanied by an archaeologist, then you may not expect a reward.

Quest Cat love

Reward: 3350 experience

To receive this quest, your character must have the Pet Pal skill, which allows him to communicate with animals. This quest will be entrusted to you by a cat. If, of course, you can communicate with him. Go to the King Crab tavern, find a cat named Sam and talk to him. He will ask you to find out why the cat named Maxine is not interested in him.

Other cats and cats can be found in the library. It turns out that Maxine doesn't want to date Sam, since he is already too old and this may affect his ability to reproduce. Go back and tell that to Sam. For him you need to find a beautiful collar.

The collar can be picked up from the crab in the Black Cave when you defeat him in the previous quest. The cave is located on the beach, near the western entrance to the port. There are orcs nearby. Inside the cave, the skeletons are fighting the orcs. After the battle, pick up the key from the corpse of the pirate leader in the "Crabs against skeletons" quest. There is a massive door on one of the walls. Open it with the key, go downstairs, examine the remains of the dragons. Move in that direction. A giant crab will appear soon. Surround him and attack. As soon as you kill the crab, the collar will fall off. Take it. There is also another, more ferocious crab, which you killed in the previous quest described above.

Quest Fairy Five

Reward: 2975 experience, joining the guild

Before entering the tavern, you will encounter Mendinus, who will offer you to join the guild. If you accept his agreement, then you will be given the task to destroy the robot operating in the northern cave. Leave the city through the eastern gate, head north, kill the enemies guarding the cave entrance. Kill one crab, it will explode with acid, throw fire. Inside you will meet a soldier who will ask you to help fight the robot. Here you will receive an additional task, according to which you need to save as many soldiers as possible.

The boss himself is confident on his feet, but has a weakness for freezing. Use spells of rain and cold to make the robot freeze. The robot uses fire attacks, and the exact opposite of them is water. Use this fact. When the robot is frozen, it cannot attack you. Therefore, your chances of rescuing soldiers are increased.

After you kill the boss, then go to Cecil's office, then to the tavern and complete the quest "Fairy Five".

Cecil Mighty Stuff Quest

Reward: 3825 experience

Cecil will ask you to find for him a powerful relic that was stolen from him. The search must start with Konrad, who collects goods at the docks. Konrad is on a huge surviving ship, with one of the sailors. He will say that he does not know anything, but someone from his team may have heard something, and you yourself should ask them about it.

Sailor Marv says that during the attack, Captain Dietmar fled with a package under his arm. After you inform Konrad about this, he will say that the captain must be on one of the beaches. Look for it there. Walk past the cave in which you completed the Fantastic Five quest to the beach north of town. How to defeat enemies on the way is written in the chapter above. After you go through the cave, get to the teleportation point to the west, and from there to the beach. Dietmar is there with two of his sailors. As soon as you approach, he attacks you. Sam uses the invisibility spell, but you can easily deal with two other enemies. After defeating Dietmar, he will drop his artifact, and you can return it to Cecil. You can decide whether to give the artifact or keep it for yourself.

Quest Crabs vs Skeletons

Reward: 3150 experience

On the beach to the west of the city, you will find the corpses of the orcs. There is also a strange cave. The entrance is guarded by a giant orc. Kill him. The first obstacle inside will be the electric field. To disable it, place the barrel on the device in the form of a circle in the middle of the field. Follow further and meet an orc bleeding. Next, there will be a battle between the undead and the orcs. Wait for them to finish each other.

After winning the battle, go down through the clouds of smoke and get to the boss. Firstly, the boss is resistant to cold, and also quite mobile. Do not stand close to each other with your partners, because he will attack you with his strongest weapon - the attack of water. Use fire against the boss, ignore ordinary crabs.

After defeating him, enter the room behind the corpse, find a picture under the table, break it, pull the lever and find a hidden button. Press the button and a trapdoor appears in another part of the room. Get down through it to the lower tier. Below you will find mines and crabs that need to be killed. Any of the paths will lead you to the camera in the center, where there are several levers. You need to find the right lever, because the wrong choice will attract the fury of the cave in the form of fiery jets, ball lightning, etc.

This lever is found alone on the stairs to the right, on the outside of the room. Among the ferns.

Thanks to this lever, you will unlock the path forward and find the boss - the Skeleton Captain. Of course, his entourage will be with him. Kill the boss first, because he revives the dead. Destroy the barrel in the center. Undead are acid resistant. Take the blood crystal from the chest on the ship. This is a nice addition to the quest reward.

Quest Headless Nick

Reward: 4100 experience

After completing the quest "Crabs vs Skeletons", search the room in the center and find a key near the table that will open the next door. Go through the corridor and beware of the traps on the boards. Throw something at them to check. At the very bottom, you will find several exploding zombies standing in a huge puddle of oil. You can undermine them.

Below you will find the ghosts of the Father and the daughter, where the father is beheaded. The girl asks to find the head of her father. If you looked around the city, then in the square you saw Regenald entertaining the audience with a talking head. Go back to town, find this Reginald. If you have completed the quest "Entertaining the crowd", then the man will give you his head without any problems. To convince the head that she needs to go with you, you will need to defeat her in battle. Once you do this, return to the cave and give your daughter her father's head. The quest will be completed.

Quest Elves and Orcs: Blood Vengeance

Reward: 1075 experience

First meeting with Elgandar

An elf named Elgandar is located near the cemetery, he will ask you to meet him on the first floor of the King Crab tavern. Go inside, go upstairs, look into the room with the door open and listen to what the elf will tell you. He wants you to kill Victoria, the female orc, who is on the first floor of the library. She is believed to be a member of the tribe that killed Elgandar's family.

You have several options:

1. You can convince Victoria to return the amulet that the elf wants to receive, as proof that the female orc was killed.

2. You can kill the elf and inform Victoria of your feat.

3. You can kill Victoria and take the amulet. Just hit her, do not release CTRL, so that she starts attacking you.

4. You can have the elf get arrested. Take the bloody amulet, you will need two master keys. Give this to the captain. Return to the elf and see that he was arrested. Notify Victoria of the arrest.